Transcendence Wiki

Documenting the Universe.

User Tools

Site Tools


anacreon:game:designation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
anacreon:game:designation [2018/05/20 15:29]
wtvd0 [Foundation]
anacreon:game:designation [2018/06/12 18:06] (current)
wtvd0
Line 1: Line 1:
 ====== Planetary Designations ====== ====== Planetary Designations ======
-A [[anacreon:​game:​planets|planet'​s]] designation determines what it does within ​your empire. The main way it does this is by assigning ​the planet'​s [[anacreon:​game:​structures#​primary_structure|primary structure]]. Planets can only [[anacreon:​game:​trade|export]] resources produced by their primary structure; if the primary structure ​generates ​units or nothing, the planet cannot export any resource. Some designations have primary structures that do not produce anything at all; these structures instead grant a special effect, like increasing the tech level of other planets.+A [[anacreon:​game:​planets|planet'​s]] designation determines what it does within ​an [[anacreon:​game:​empires|empire]]. The main way it does this is by defining ​the planet'​s [[anacreon:​game:​structures#​primary_structure|primary structure]]. Planets can only [[anacreon:​game:​trade|export]] resources produced by their primary structure. If the primary structure ​produces [[anacreon:​game:​units]], the planet cannot export any resource. Some designations have primary structures that do not produce anything at all; these structures instead grant a special effect, like increasing the [[anacreon:​game:​tech_level|tech level]] of other planets.
 ===== The Designation Process ===== ===== The Designation Process =====
 Planets are typically manually designated by the player, by pressing the "​Designate"​ button. Designation is instantaneous,​ but it takes a couple of [[anacreon:​game:​time#​watch|watches]] for the new primary structure to reach full production. Designating a planet temporarily reduces [[anacreon:​game#​efficiency]]. Planets can only be given designations that are allowed by their current [[anacreon:​game:​tech_level|tech level]] and [[anacreon:​game:​deposits]]. Planets are typically manually designated by the player, by pressing the "​Designate"​ button. Designation is instantaneous,​ but it takes a couple of [[anacreon:​game:​time#​watch|watches]] for the new primary structure to reach full production. Designating a planet temporarily reduces [[anacreon:​game#​efficiency]]. Planets can only be given designations that are allowed by their current [[anacreon:​game:​tech_level|tech level]] and [[anacreon:​game:​deposits]].
Line 21: Line 21:
 Planet produces and [[anacreon:​game:​trade|exports]] [[anacreon:​game:​resources#​hexacarbide]]. [[anacreon:​game:​tech_level|TL 4]] or higher. Requires [[anacreon:​game:​resources#​hexacarbide]] [[anacreon:​game:​deposits]]. Primary structure is [[anacreon:​game:​structures#​hexacarbide_foundry|hexacarbide foundry]]. Planet produces and [[anacreon:​game:​trade|exports]] [[anacreon:​game:​resources#​hexacarbide]]. [[anacreon:​game:​tech_level|TL 4]] or higher. Requires [[anacreon:​game:​resources#​hexacarbide]] [[anacreon:​game:​deposits]]. Primary structure is [[anacreon:​game:​structures#​hexacarbide_foundry|hexacarbide foundry]].
 ==== Imperial Capital ==== ==== Imperial Capital ====
-Allows the player to designate and issue [[anacreon:​game:​orders]] to planets within a 250LY radius. ​First planet that the player starts with. Can'​t ​be re-designated. Primary structure and other effects depend on imperial [[anacreon:​game:​doctrine]]. If the imperial capital is [[anacreon:​game:​conquest|conquered]],​ a [[anacreon:​game:​designation#​sector_capital|sector capital]] will become the new imperial capital. If there is no appropriate sector capital, the entire [[anacreon:​game:​empire]] will be destroyed.+Allows the player to designate and issue [[anacreon:​game:​orders]] to planets within a 250LY radius. ​The imperial capital is the first planet that the player starts with and cannot ​be manually ​re-designated. Primary structure and other effects depend on imperial [[anacreon:​game:​doctrine]]. If the imperial capital is [[anacreon:​game:​conquest|conquered]],​ a [[anacreon:​game:​designation#​sector_capital|sector capital]] will become the new imperial capital. If there is no appropriate sector capital, the entire [[anacreon:​game:​empire]] will be destroyed.
 ==== Infantry Academy ==== ==== Infantry Academy ====
 Planet produces various [[anacreon:​game:​units#​ground_units|ground units]]. [[anacreon:​game:​tech_level|TL 3]] or higher. Primary structure is [[anacreon:​game:​structures#​infantry_academy|infantry academy]]. Planet produces various [[anacreon:​game:​units#​ground_units|ground units]]. [[anacreon:​game:​tech_level|TL 3]] or higher. Primary structure is [[anacreon:​game:​structures#​infantry_academy|infantry academy]].
Line 29: Line 29:
 Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|jumpship components.]] [[anacreon:​game:​tech_level|TL 5]] or higher. Primary structure is [[anacreon:​game:​structures#​jumpship_components_autofac|jumpship components autofac]]. Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|jumpship components.]] [[anacreon:​game:​tech_level|TL 5]] or higher. Primary structure is [[anacreon:​game:​structures#​jumpship_components_autofac|jumpship components autofac]].
 ==== Jumpship Yards ==== ==== Jumpship Yards ====
-Planet produces [[anacreon:​game:​units#​jumpships]]. [[anacreon:​game:​tech_level|TL 5]] or higher. Primary structure is [[anacreon:​game:​structures#​jumpship_yards|jumpship yards]]. Jumpship yards structure ​projects ​a [[anacreon:​game:​movement#​jumpship_movement|jumpbeacon]].+Planet produces [[anacreon:​game:​units#​jumpships]]. [[anacreon:​game:​tech_level|TL 5]] or higher. Primary structure is [[anacreon:​game:​structures#​jumpship_yards|jumpship yards]]. Jumpship yards structure ​includes ​a [[anacreon:​game:​movement#​jump_beacons|jump beacon]].
 ==== Ramjet Components Autofac ==== ==== Ramjet Components Autofac ====
 Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|ramjet components]]. [[anacreon:​game:​tech_level|TL 6]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:​game:​structures#​ramjet_components_autofac|ramjet components autofac]]. Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|ramjet components]]. [[anacreon:​game:​tech_level|TL 6]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:​game:​structures#​ramjet_components_autofac|ramjet components autofac]].
Line 35: Line 35:
 Planet produces [[anacreon:​game:​units#​ramjets]]. [[anacreon:​game:​tech_level|TL 5]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:​game:​structures#​ramjet_yards|ramjet yards]]. ​ Planet produces [[anacreon:​game:​units#​ramjets]]. [[anacreon:​game:​tech_level|TL 5]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:​game:​structures#​ramjet_yards|ramjet yards]]. ​
 ==== Sector Capital ==== ==== Sector Capital ====
-24 hours after designation,​ allows ​the player to designate and issue [[anacreon:​game:​orders]] to planets within a 250LY radius. [[anacreon:​game:​tech_level|TL 5]] or higher. Must be >250 LY from the [[anacreon:​game:​designation#​imperial_capital|imperial capital]] or another sector capital and is the only designation that can be given to such planets. Primary structure and other effects depend on imperial [[anacreon:​game:​doctrine]]. Vulnerable to [[anacreon:​game:​secession]]. If a sector capital is [[anacreon:​game:​conquest|conquered]],​ some planets within 250 LY will randomly [[anacreon:​game:​conquest#​defection|defect]]. ​+Allows ​the player to designate and issue [[anacreon:​game:​orders]] to planets within a 250LY radius ​(takes 24 hours after designation). [[anacreon:​game:​tech_level|TL 5]] or higher. Must be >250 LY from the [[anacreon:​game:​designation#​imperial_capital|imperial capital]] or another sector capital and is the only designation that can be given to such planets. Primary structure and other effects depend on imperial [[anacreon:​game:​doctrine]]. Vulnerable to [[anacreon:​game:​secession]]. If a sector capital is [[anacreon:​game:​conquest|conquered]],​ some planets within 250 LY will randomly [[anacreon:​game:​conquest#​defection|defect]]. ​
 ==== Starship Components Autofac ==== ==== Starship Components Autofac ====
 Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|starship components]]. [[anacreon:​game:​tech_level|TL 6]] or higher. Planet must not be in a nebula. Primary structure is [[anacreon:​game:​structures#​starship_components_autofac|starship components autofac]]. Planet produces and [[anacreon:​game:​trade|exports]] various [[anacreon:​game:​resources#​components|starship components]]. [[anacreon:​game:​tech_level|TL 6]] or higher. Planet must not be in a nebula. Primary structure is [[anacreon:​game:​structures#​starship_components_autofac|starship components autofac]].
anacreon/game/designation.1526830186.txt.gz · Last modified: 2018/05/20 15:29 by wtvd0