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anacreon:game:doctrine

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anacreon:game:doctrine [2018/05/17 18:05]
wtvd0
anacreon:game:doctrine [2018/06/12 18:06]
wtvd0
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 ===== Fire & Movement ===== ===== Fire & Movement =====
-[[anacreon:​game:​units#​jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac [[anacreon:​game:​structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure ​projects ​a [[anacreon:​game:​movement#​jumpship_movement|jumpbeacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "​Warlord"​ empires present at game start and of secession empires that form as a result of sector capitals seceding.+[[anacreon:​game:​units#​jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac [[anacreon:​game:​structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure ​includes ​a [[anacreon:​game:​movement#​jump_beacons|jump beacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "​Warlord"​ empires present at game start and of secession empires that form as a result of sector capitals seceding.
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 ===== Strength & Honor ===== ===== Strength & Honor =====
anacreon/game/doctrine.txt · Last modified: 2018/06/17 13:59 by wtvd0