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anacreon:game:doctrine

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anacreon:game:doctrine [2018/05/16 19:54]
wtvd0
anacreon:game:doctrine [2018/06/17 13:59] (current)
wtvd0
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 ===== Fire & Movement ===== ===== Fire & Movement =====
-[[anacreon:​game:​units#​jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac ​[[anacreon:​game:​structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure ​projects ​a [[anacreon:​game:​movement#​jumpship_movement|jumpbeacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "​Warlord"​ empires present at game start and of secession empires that form as a result of sector capitals seceding.+[[anacreon:​game:​units#​jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate jumpships plus basic infantry. They also get a jumpship autofac ​[[anacreon:​game:​structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure ​includes ​a [[anacreon:​game:​movement#​jump_beacons|jump beacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "​Warlord"​ empires present at game start and of secession empires that form as a result of sector capitals seceding.
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 ===== Strength & Honor ===== ===== Strength & Honor =====
-[[anacreon:​game:​units#​starships|Starship]]-focused doctrine. Imperial and sector capitals get the Starship HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate starships plus basic infantry. They also get a Starship Autofac ​structure that will activate as needed, allowing the capital to build any starship without requiring a designated starship components autofac world. The imperial capital must not be in a nebula to switch to this doctrine. Sector capitals in nebulas still build starships.+[[anacreon:​game:​units#​starships|Starship]]-focused doctrine. Imperial and sector capitals get the Starship HQ [[anacreon:​game:​structures|primary structure]],​ which builds TL-appropriate starships plus basic infantry. They also get a starship autofac ​structure that will activate as needed, allowing the capital to build any starship without requiring a designated starship components autofac world. The imperial capital must not be in a nebula to switch to this doctrine. Sector capitals in nebulas still build starships, but the starships will not be movable.
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 ===== Trade & Enterprise ===== ===== Trade & Enterprise =====
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 ===== Law & Order===== ===== Law & Order=====
-Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:​game:​structures|primary structure]],​ which builds [[anacreon:​eras:​era3:​units#​ground_units|Imperial Guards]] units. Random [[anacreon:​game:​secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:​game:​rebellion|rebel]] and Imperial Guards will never join rebels.+Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:​game:​structures|primary structure]],​ which builds [[anacreon:​eras:​era3:​units#​ground_units|Imperial Guards]] units. Random [[anacreon:​game:​secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:​game:​civil_war|revolt]] and Imperial Guards will never join rebels.
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 ===== Science & Technology===== ===== Science & Technology=====
anacreon/game/doctrine.1526500467.txt.gz · Last modified: 2018/05/16 19:54 by wtvd0