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anacreon:game:units

Units

Units are jumpships, starships, ramjets, ground units, planetary defenses, and jumpmissiles. They are produced by structures and subject to attrition.

Units are distinguished from resources by their ability to participate in combat.

Unit attributes have changed in different eras in order to maintain game balance.

Ground Units

Ground units that must be carried in transports in order to move between planets. They participate in ground combat on planet surfaces and are used to conquer planets.

Planetary Defenses

Planetary defenses cannot join fleets. Each class of planetary defense is built by a dedicated structure. Planetary defenses participate in space combat against fleets of ships.

Fixed

Defense units that fire from the planet's surface.

Satellite

Defense units that orbit the planet at 5Mm. They form a contiguous circle and are not split into wings.

Jumpmissiles

Single-use weapon used to attack enemy fleets. They are built by citadel planets and can be manually fired against enemy fleets. They will automatically fire against fleets invading planets within their 100 LY range. Jumpmissiles are the only way to damage fleets that are moving between planets.

Ships

Ships are units that can form fleets and move between planets. They participate in space combat against planetary defenses or other ships.

Jumpships

Jumpships can move at high speed to any planet within 250LY of an owned jump_beacon|jump beacon. Explorers are an exception; they do not require jump beacons. The slowest jumpships are still 10x faster than the fastest starships or ramjets and over 200x faster than the slowest starships. The jumpfleet symbol is an isosceles triangle.

Explorers

Explorers have high sensor ability, which makes them good at revealing unexplored space and detecting fleets. They do not require a jump beacon to move. They are faster than other jumpships and have higher delta V. Their weapons and armor are very weak and they have high attrition. Explorers do not require components to build.

Basic Jumpships

These are just called “jumpships” by the game, which is kind of confusing. They are an inexpensive combat unit used to counter ships and planetary defenses that use missile attacks. They have point defense, which is very effective against missile-equipped units like jumpcruisers. They have weak armor and a weak, short-ranged direct attack.

Jumptransports

Jumptransports are used to carry ground units and resources between planets. They have weak armor and will not fire their weapons (this is a bug). They can land on worlds and will be captured along with a planet. Transports carrying ground units are required to invade planets.

Jumpcruisers

Jumpcruisers combine high damage with fast speed. They are ideal for waging blitzkrieg-style attacks against enemy planets within jump beacon range and for rapidly responding to enemy gunship attacks. They have medium armor and a medium-strength, medium-range missile attack.

Starships

Starships can move at low speed to any planet that is not inside or surrounded by nebula. Starships can't be built by worlds in nebula. The starship fleet symbol looks like a “T” on its side. They have lower attrition than jumpships.

Gunships

Gunships are a good general-purpose attack unit. They are much faster and cheaper than the other two starship classes. They have high delta-v, medium armor, and medium-strength, medium-ranged direct attack. Gunships do not require components to build.

Starfrigates

Starfrigates are much more expensive than gunships, but have lower attrition. They are extremely slow and are primarily used as a defensive unit to counter enemy jumpcruisers and starcruisers. They have a medium-strength, long-range directattack and medium armor, plus strong point defense.

Starcruisers

Starcruisers are the most expensive units in the game. They have the same slow speed as starfrigates and primarily serve as a defense against gunships, but will also wreak havoc against most planetary defenses from beyond retaliation range if they are used offensively. They have a strong, long-range missile attack and ultra-strong armor.

Ramjets

Ramjets can move at low speed to any planet within a contiguous nebula. Ramjets must be built in nebula. The ramjet fleet symbol is an elongated hexagon. Ramjets are also called “ramships” and have the same unit roles as starships (gunship, starfrigate, and starcruiser).

Table of Units

anacreon/game/units.txt · Last modified: 2018/06/12 18:04 by wtvd0