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anacreon:game:doctrine [2018/05/17 18:05] – wtvd0 | anacreon:game:doctrine [2018/06/12 18:06] – wtvd0 |
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===== Fire & Movement ===== | ===== Fire & Movement ===== |
[[anacreon:game:units#jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac [[anacreon:game:structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure projects a [[anacreon:game:movement#jumpship_movement|jumpbeacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "Warlord" empires present at game start and of secession empires that form as a result of sector capitals seceding. | [[anacreon:game:units#jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac [[anacreon:game:structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure includes a [[anacreon:game:movement#jump_beacons|jump beacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "Warlord" empires present at game start and of secession empires that form as a result of sector capitals seceding. |
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===== Strength & Honor ===== | ===== Strength & Honor ===== |