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anacreon:game:movement [2018/05/17 14:55] – [Jumpfleet mechanics] wtvd0 | anacreon:game:movement [2018/05/22 17:08] – wtvd0 |
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====== Fleets and Fleet Movement ====== | ====== Fleets and Fleet Movement ====== |
Fleets are groups of ships. They move at the speed of the slowest [[anacreon:game:units#ships|ship]] in the fleet. Fleets are able to move between [[anacreon:game:planets]], stop moving when they arrive in the orbit of the destination planet (fleets cannot normally move to open space and stop). If a fleet includes transports, the transports can [[anacreon:game:transport|carry]] [[anacreon:game:resources]] or [[anacreon:game:units#ground_units|ground units]]. | Fleets are groups of ships. They move at the speed of the slowest [[anacreon:game:units#ships|ship]] in the fleet. (Unit speeds are listed in the [[anacreon:eras:era3:units|unit tables]].) Fleets are able to move between [[anacreon:game:planets]] and stop moving when they arrive at the destination planet. Fleets cannot be ordered to stop in open space. If a fleet includes transports, the transports can [[anacreon:game:transport|carry]] [[anacreon:game:resources]] or [[anacreon:game:units#ground_units|ground units]]. |
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Fleets leave orbit and begin moving at the end of the [[anacreon:game:time#watch]] in which they are given a movement [[anacreon:game:orders|order]]. You can issue new destination orders to moving fleets at any time. | ===== Fleets in Transit ===== |
| Transit time between planets is calculated from the second that the movement order is issued. Moving fleets that are not orbiting a planet cannot be attacked by other fleets. They can still be attacked by [[anacreon:game:units#jumpmissiles]]. Players can issue new destination orders to moving fleets at any time. |
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| ===== Arrival and Departure at Planets ===== |
| Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. The same is true for fleets arriving at a planet; a fleet cannot use its weapons until its "in transit" status clears, but can be attacked the instant that it is within 1LY of the destination planet. |
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Fleets cannot enter [[anacreon:game:nebula#rift_zones|rift zones]], but may be able to pass through the gaps. | ===== Movement Restrictions ===== |
| No type of ship cannot enter a [[anacreon:game:nebula#rift_zones|rift zone]], but ramjet and jumpship fleets are often able pass through the gaps between rift zone areas. |
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===== Starship and Ramjet movement ===== | ===== Starship and Ramjet movement ===== |
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[[anacreon:game:units#starships|Starship]] and [[anacreon:game:units#ramjets|ramjet]] fleets take one or two additional [[anacreon:game:time#watches]] after being ordered off a [[anacreon:game:planets|planet]] to leave orbit. They must pass one watch in orbit after arrival before they will accept attack [[anacreon:game:orders]]. | |
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==== Starship movement ==== | ==== Starship movement ==== |
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==== Ramjet movement ==== | ==== Ramjet movement ==== |
Ramjets cannot leave [[anacreon:game:nebula|nebulas]]. They cannot pass between different nebula types (this is a bug). As of [[anacreon:game:eras:era3|Era 3]] they are rarely able to move at all (this is a bug). | Ramjets cannot leave [[anacreon:game:nebula|nebulas]]. They cannot pass between different nebula types (this is a bug). As of [[anacreon:eras:era3|Era 3]] they are rarely able to move at all (this is a bug). |
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===== Jumpship movement ===== | ===== Jumpship movement ===== |