====== Tech Level ====== All [[anacreon:game:planets]], [[anacreon:game:units]] and [[anacreon:game:resources]] have a technology level, or "TL". Tech level determines what a planet can be [[anacreon:game:designation|designated]] as and what resources and units it can produce. Planetary TL also affects [[anacreon:game#labor]] output, [[anacreon:game:resources#consumer_goods|consumer goods]] consumption, and whether certain [[anacreon:game:structures]] can be built. Player empires can modify planets' tech level. ===== Tech Level Effects ===== Resource consumption is in [[anacreon:lexicon#kT]] / million [[anacreon:game:planets#planetary_population|population]]. ^Tech Level^Name^[[anacreon:game:resouces#organic_food|organic food]] consumption^[[anacreon:game:resouces#durable_goods|durable goods]] consumption^ [[anacreon:game:resources#luxury_goods|luxury goods]] consumption^ |1|pre-industrial|.180| | | |2|industrial|.243| | | |3|atomic|.328| | | |4|digital|.443|.150| | |5|spacefaring|.598|.240| | |6|fusion|.807|.384| | |7|biotech|1.090|.614|0.013| |8|antimatter|1.471|.983|0.038| |9|quantum|1.986|1.573|0.113| |10|post-industrial|2.681|2.517|0.338| ===== Effects that Modify Planetary Tech Level ===== ==== Fated TL==== All planets have a [[anacreon:game:planets#fated_tl|fated tech level]] that they will gradually revert to if they are not subject to another effect that modifies TL. Planets' fated TLs are determined at game start and cannot be permanently changed. Player actions that modify TL only last as long as the planet remains within a [[anacreon:game:empires#player_empire|player empire]]. ==== Designation ==== Any planet given a [[anacreon:game:designation]] other than "autonomous" will gradually increase in TL up to TL 5 if their TL is lower at any point. Many new designations, [[anacreon:game:structures#technology_programs|tech programs]], and the [[anacreon:game:starport]] structure (which doubles trade route range) become available at TL 5. If a player wants to give a planet a designation but its TL is currently too low, giving it a basic designation like [[anacreon:game:designation#consumer_goods_autofac|consumer goods autofac]] is a good way to cause it to rise to a more useful TL. ==== Technology Programs ==== [[anacreon:game:structures#Tech_programs|Technology programs]] are structures that convert a fraction of planetary [[anacreon:game#labor]] into TL on a single planet. Programs can be used to raise TL up to TL 7 on most worlds and up to TL10 on the [[anacreon:game:designation#imperial_capital|imperial capital]]. ==== Foundation Trade Route ==== Planets can gain TLs by [[anacreon:game:trade|importing]] them from a [[anacreon:game:designation#foundation]] planet using a [[anacreon:game:trade#trade_route|trade route]]. ==== Resource Shortages ==== Planets will lose a fraction of a TL for each watch that the [[anacreon:game:planets#planetary_population|planetary population's]] demand for [[anacreon:game:resources#consumer_goods|consumer goods]] or [[anacreon:game:resources#life_support_resources|life support resources]] is not fully met. This loss of TL can be counteracted by TL-raising effects like tech programs and foundation trade routes. ===== Planetary Designations by Tech Level ===== See the [[anacreon:game:designation]] page. ===== Resources by Tech Level ===== See the [[anacreon:eras:era3:resources|resources table]]. ===== Units by Tech Level ===== See the [[anacreon:eras:era3:units|units table]].