**Stations replenish credits once every 12500 (six minutes 56 seconds real time)** ====The Credit Economy==== === Adventurer Outfitters === * Trade creditConversion="100" max="100000" replenish="5000" * Sell 115% *NU -Illegal; -ID; -NotForSale; * Buy 50% adumfNU -Illegal; -ID; -NotForSale; * Buy 10% adumfNU -Illegal; -ID; ===Agricultural Station=== * Trade creditConversion="100" max="10000" replenish="500" * Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale; * Buy 125% *NU +Lux; -Illegal; -NotForSale; <=$250; * Buy 150% &itHydrocarbons; * Buy 150% &itHelium3FuelRod; * Buy 150% &itOrganicAcid; * Buy 150% &itMedicalSupplies; * Buy 150% &itHyperfiberRoll; * Buy 150% &itBiofactorPaste; ===Armor Dealer=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 110% *NU -Illegal; -ID; -NotForSale; * Buy 90% asU -Illegal; -NotForSale; * Buy 10% asU -Illegal; -ID; ===Arms Dealer=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 110% *NU -Illegal; -ID; -NotForSale; * Buy 60% mwU -Illegal; -NotForSale; * Buy 10% mwU -Illegal; -ID; ===Arms Dealer, Bushido=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 120% *NU -Illegal; -ID; -NotForSale; ===Arms Dealer, Makayev=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 120% *NU -Illegal; -ID; -NotForSale; ===Arms Dealer, Rasiermesser=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 120% *NU -Illegal; -ID; -NotForSale; ===Auton Dealer=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 110% *NU -Illegal; -ID; -NotForSale; * Buy 90% *NU +Auton; -Illegal; -NotForSale; ===Black Market=== * Sell +Military at 200% of cost. * If the player is at the top Blackmarket level, Sell +Military at 125% of cost. * Sell +Illegal at 110% of cost. * Buy +Military at 90% of cost. * Buy +Illegal at 85% of cost. ===Commonwealth Colony=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 110% *NU -Illegal; -ID; -NotForSale; * Buy 50% amswNU -Illegal; -NotForSale; * Buy 90% *NU -Illegal; -ID; -NotForSale; * Buy 10% *NU -Illegal; -ID; * Victoria Nightclub will buy *NU +Illegal; -ID; <=#25; for 150% ===Commonwealth Fortress=== * Sell 90% at level militia rank 1 * Sell 75% at level militia rank 2 * Sell 55% at level militia rank 3 ===Corporate Enclave=== * Trade creditConversion="100" max="50000" replenish="2500" * Buy 120% *NU +Lux; -Illegal; * Buy 120% *NU +Meds; -Illegal; * Buy 110% *NU +Food; -Illegal; * Buy 105% *NU +Res; -Illegal; * Maintenance shop will buy *NU +Illegal; -ID for 90% ===Corporate Trading Post=== * Trade creditConversion="100" max="250000" replenish="12500" * Sell 110% *NU -Illegal; -NotForSale; -ID; * Buy 45% amswNU -Illegal; -NotForSale; * Buy 85% *NU -Illegal; -ID; -NotForSale; * Buy 10% *NU -Illegal; -ID; ===Fuel Depot=== * Trade creditConversion="100" max="5000" replenish="250" * Sell 100% *NU -Illegal; -ID; -NotForSale; ===Hotel=== * Trade creditConversion="100" max="25000" replenish="1250" * Buy 125% *NU +Lux; -Illegal; * Buy 110% *NU +Food; -Illegal; * Buy 110% &itWaterIce; * Buy 110% &itStimuzine; * Buy 110% &itMedicalSupplies; * Buy 110% &itBiofactorPaste; * Buy 110% &itHypermycin; ===Ice Farm=== * Trade creditConversion="100" max="10000" replenish="500" * Sell 75% *NU +Lux; -NotForSale; * Buy 150% *NU +Food; -Illegal; <=$100 -NotForSale; * Buy 200% &itHydrocarbons; * Buy 200% &itHelium3FuelRod; * Buy 200% &itOrganicAcid; * Buy 200% &itMedicalSupplies; * Buy 200% &itHyperfiberRoll; * Buy 200% &itBiofactorPaste; ===Makayev Factory=== * Trade creditConversion="100" max="100000" replenish="5000" * Sell 110% *NU -Illegal; -ID; -NotForSale; ===Manufacturing Plant=== * Trade creditConversion="100" max="50000" replenish="2500" * Sells a random selection of "t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; F:curv; >$0 $lt;=$500 $lt;=6" * Sell prices for each item are determined at station creation time from the following distribution: * 50% w.p. 1/9 * 70% w.p. 1/9 * 80% w.p. 2/9 * 85% w.p. 4/9 * 90% w.p. 1/9 * Buys a random selection of "t +Res; -Illegal; -NotForSale; F:curv; <=$250" * Buy prices for each item are determined at station creation time from the following distribution: * 150% w.p. 1/8 * 130% w.p. 1/8 * 120% w.p. 2/8 * 115% w.p. 3/8 * 110% w.p. 1/8 Note: w.p. is with probability * Every 9000 ticks the manufacturing plant will consume any "*U +Res;" and randomly produce items from the selected sell items at creation time. ===Medical Suburb=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale; * Buy 110% *NU +Food; -Illegal; * Buy 120% *NU +Lux; -Illegal; ===Mining Colony=== * Trade creditConversion="100" max="10000" replenish="500" * Sell 90% *NU +Ore; -NotForSale; * Buy 90% *NU +Food; -Illegal; -NotForSale; ===Rasiermesser Factory=== * Trade creditConversion="100" max="100000" replenish="5000" * Sell 110% *NU -Illegal; -ID; -NotForSale; ===Tempus Lab=== * Trade creditConversion="100" max="50000" replenish="2500" * Sell 75% *NU +Illegal; -ID ===Thor's Wondrous Devices=== * Trade creditConversion="100" max="250000" replenish="12500" * Sell 110% *NU -Illegal; -ID; -NotForSale;" * Buy 90% admuNU -Illegal; -ID; -NotForSale; * Buy 10% admuNU -Illegal; -ID; ====The Rin Economy==== Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, the Rin is worth five times that of a Credit (Credit/Rin 5/1). Thus a Rin station offering an item at 20% value is equivalent to a Credit station offering the same item for 100%. ===Ringer Exchange=== * Buy +RingerValuable at value * Buy resources over level four at 12.5% value ===Taikon Ventures=== * Sell +Taikon at 17% value * Sell +RingerValuable at 102% value * Sell +Alien at 25% value * Sell EverythingElse at 20% value ===Teraton Nests=== * Sell +RingerValuable at 80% value * Buy +Soul for 1000 rins * Buy +Alien items at full value * Buy resources over level six at 8% value * Buy weapons and ammo over level six at 5% value