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modding:functions:index [2014/12/27 04:40] – external edit 127.0.0.1modding:functions:index [2017/02/03 01:44] (current) – Up to date as of API 34 xephyr
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 Discuss this page on this page's [[modding:function:Index Talk Page|Talk Page]] Discuss this page on this page's [[modding:function:Index Talk Page|Talk Page]]
  
-^ Function Syntax ^   Function Categories ^ +This index is complete as of [[modding:xml:api_version|API 34]]. 
-[[modding:function:add|(add x1 x2 ... xn) -> z]] |  [[modding:function:0.99 functions|0.99]][[modding:function:math functions|math]] | + 
-[[modding:function:and|(and exp1 exp2 ... expn) -> True/Nil]] |  [[modding:function:logical operator functions|logical operator]] | +==== # ==== 
-[[modding:function:append|(append a b [...]) -> concatenated list]] |  [[modding:function:list functions|list]] | + 
-[[modding:function:apply|(apply lambda list) -> return value of lambda]] |  [[modding:function:function operator functions|function operator]] | +(!= ...) 
-| [[modding:function:armGetHitPoints|(armGetHitPoints type) -> Hit points of armor]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:armor functions|armor]], [[modding:function:armortype functions|armortype]] | + 
-| [[modding:function:armGetName|(armGetName type) -> Name of the armor]] |  [[modding:function:armor functions|armor]], [[modding:function:armortype functions|armortype]], [[modding:function:name functions|name]] | +(* x1 x2 ... xn) -> z 
-[[modding:function:armGetRepairCost|(armGetRepairCost type) -> Cost to repair 1 hit point]] |  [[modding:function:armor functions|armor]], [[modding:function:armortype functions|armortype]], [[modding:function:cash functions|cash]], [[modding:function:repair & damage functions|repair & damage]] | + 
-[[modding:function:armGetRepairTech|(armGetRepairTech type) -> Tech level required to repair]] |  [[modding:function:armor functions|armor]][[modding:function:armortype functions|armortype]][[modding:function:repair & damage functions|repair & damage]][[modding:function:station functions|station]] | +(+ x1 x2 ... xn) -> z 
-[[modding:function:armIsRadiationImmune|(armIsRadiationImmune type-> True/Nil]] |  [[modding:function:armor functions|armor]], [[modding:function:armortype functions|armortype]], [[modding:function:radiation functions|radiation]] | + 
-[[modding:function:block|(block list exp1 ... expn-> value of last expression]] |  [[modding:function:control structure functions|control structure]] | +(- x y) -> z 
-[[modding:function:cat|(cat s1 s2 ... sn) -> string]] |  [[modding:function:string operator functions|string operator]] | + 
-[[modding:function:count|(count list) -> number of items]] |  [[modding:function:list functions|list]] | +(- x) -> -x 
-[[modding:function:dbgLog|(dbgLog expression^1)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:debug functions|debug]] | + 
-[[modding:function:dbgOutput|(dbgOutput s1 [s2 ... sn])]] |  [[modding:function:debug functions|debug]] | +(/ x y) -> z 
-[[modding:function:divide|(divide x y) -> z]] |  [[modding:function:math functions|math]] | + 
-[[modding:function:enum|(enum list itemVar exp) -> value of last expression]] |  [[modding:function:iteration functions|iteration]][[modding:function:list functions|list]] | +(< ...) 
-[[modding:function:enumWhile|(enumWhile list condition itemVar exp) -> value of last expression]] |  [[modding:function:iteration functions|iteration]][[modding:function:list functions|list]] | + 
-[[modding:function:envHasAttribute|(envHasAttribute number string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:condition query functions|condition query]], [[modding:function:unid functions|unid]] | +(<= ...) 
-[[modding:function:eq|(eq exp1 [exp2 ... expn]-> True/Nil]] |  [[modding:function:logical operator functions|logical operator]] | + 
-[[modding:function:errblock|(errblock List function^1 function)]] |  [[modding:function:control structure functions|control structure]], [[modding:function:error functions|error]] | +(= ...) 
-[[modding:function:eval|(eval expr-> value of evaluated expression]] |  [[modding:function:function operator functions|function operator]], [[modding:function:string operator functions|string operator]], [[modding:function:variable functions|variable]] | + 
-[[modding:function:filter|(filter list variable function)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:list functions|list]] | +(> ...) 
-[[modding:function:find|(find source target [keyIndex]) -> position of target in source (0-based)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:list functions|list]], [[modding:function:string operator functions|string operator]] | + 
-[[modding:function:fnchelp|(fnchelp function)]] |  [[modding:function:function functions|function]] | +(>= ...) 
-[[modding:function:for|(for var from to exp) -> value of last expression]] |  [[modding:function:iteration functions|iteration]] | + 
-[[modding:function:geq|(geq a [b ... bn]-> True if a >= b >= bn]] |  [[modding:function:logical operator functions|logical operator]] | +(@ list index) 
-[[modding:function:gr|(gr a [b ... bn]) -> True if a > b > bn]] |  [[modding:function:logical operator functions|logical operator]] | + 
-[[modding:function:if|(if condition exp1 [exp2]) -> value of invoked expression]] |  [[modding:function:control structure functions|control structure]] | +==== A ==== 
-[[modding:function:int|(int string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:string operator functions|string operator]] | + 
-[[modding:function:isAtom|(isAtom expr) -> True/Nil]] |  [[modding:function:atom functions|atom]][[modding:function:condition query functions|condition query]] | +[[modding:function:abs|(abs x) -> z]] 
-[[modding:function:iserror|(iserror expression)]] |  [[modding:function:error functions|error]] | + 
-[[modding:function:isfunction|(isfunction expr) -> True/Nil]] |  [[modding:function:condition query functions|condition query]], [[modding:function:function operator functions|function operator]] | +[[modding:function:add|(add x1 x2 ... xn) -> z]] 
-[[modding:function:isInt|(isInt expr) -> True/Nil]] |  [[modding:function:condition query functions|condition query]] | + 
-[[modding:function:item|(item list index-> list item or Nil]] |  [[modding:function:list functions|list]] | +[[modding:function:and|(and exp1 exp2 ... expn) -> True/Nil]] 
-| <del>[[modding:function:itmAtCursor|(itmAtCursor itemListCursor-> item]]</del> |  [[modding:function:0.98 functions|0.98]][[modding:function:item functions|item]][[modding:function:deprecated functions|deprecated]] | + 
-[[modding:function:itmCreate|(itmCreate itemUNID count) -> item]] |  [[modding:function:create functions|create]], [[modding:function:item functions|item]], [[modding:function:unid functions|unid]] | +[[modding:function:append|(append a b [...]) -> lists are concatenated]] 
-[[modding:function:itmCreateByName|(itmCreateByName criteria name [count]) -> item]] |  [[modding:function:create functions|create]], [[modding:function:item functions|item]], [[modding:function:random functions|random]] | + 
-[[modding:function:itmCreateRandom|(itmCreateRandom criteria levelDistribution) -> item]] |  [[modding:function:create functions|create]], [[modding:function:item functions|item]], [[modding:function:random functions|random]] | +[[modding:function:apply|(apply exp arg1 arg2 ... argn list) -> Result]] 
-[[modding:function:itmEnumTypes|(itmEnumTypes criteria itemVar exp) -> value of last expression]] |  [[modding:function:item functions|item]], [[modding:function:iteration functions|iteration]] | + 
-[[modding:function:itmGetActualPrice|(itmGetActualPrice item) -> actual price of a single item]] |  [[modding:function:cash functions|cash]], [[modding:function:item functions|item]] | +[[modding:function:armGetRepairCost|(armGetRepairCost type) -> Cost to repair 1 hit point]] 
-[[modding:function:itmGetArmorInstalledLocation|(itmGetArmorInstalledLocation item) -> segment #]] |  [[modding:function:armor functions|armor]], [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetCategory|(itmGetCategory item) -> item category]] |  [[modding:function:item functions|item]] | +[[modding:function:armGetRepairTech|(armGetRepairTech type) -> Tech level required to repair]] 
-[[modding:function:itmGetCharges|(itmGetCharges item) -> charges]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetCount|(itmGetCount item) -> count]] |  [[modding:function:item functions|item]] | +[[modding:function:atmAddEntry|(atmAddEntry ...)]] 
-[[modding:function:itmGetDamageType|(itmGetDamageType item) -> damage type]] |  [[modding:function:item functions|item]], [[modding:function:repair & damage functions|repair & damage]] | + 
-[[modding:function:itmGetData|(itmGetData itemStruct string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:data functions|data]], [[modding:function:item functions|item]] | +[[modding:function:atmAtomTable|(atmAtomTable ...)]] 
-[[modding:function:itmGetFrequency|(itmGetFrequency item) -> frequency]] |  [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetGlobalData|(itmGetGlobalData itemStruct string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:data functions|data]], [[modding:function:item functions|item]] | +[[modding:function:atmDeleteEntry|(atmDeleteEntry ...)]] 
-[[modding:function:itmGetInstallCost|(itmGetInstallCost item) -> cost]] |  [[modding:function:cash functions|cash]], [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetLevel|(itmGetLevel item) -> level]] |  [[modding:function:item functions|item]] | +[[modding:function:atmList|(atmList ...)]] 
-[[modding:function:itmGetMass|(itmGetMass item) -> mass of single item in Kg]] |  [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetMaxAppearing|(itmGetMaxAppearing item) -> max number that appear randomly]] |  [[modding:function:item functions|item]] | +[[modding:function:atmLookup|(atmLookup ...)]] 
-[[modding:function:itmGetName|(itmGetName item flags) -> name]] |  [[modding:function:item functions|item]], [[modding:function:name functions|name]] | + 
-[[modding:function:itmGetPrice|(itmGetPrice item) -> price of a single item]] |  [[modding:function:cash functions|cash]], [[modding:function:item functions|item]] | +==== B ==== 
-[[modding:function:itmGetStaticData|(itmGetStaticData itemStruct string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:data functions|data]][[modding:function:item functions|item]] | + 
-| <del>[[modding:function:itmGetTypeData| (itmGetTypeData itemStruct) -> item data]]</del> |  [[modding:function:data functions|data]], [[modding:function:deprecated functions|deprecated]], [[modding:function:item functions|item]] | +[[modding:function:block|(block ...)]] 
-[[modding:function:itmGetTypes|(itmGetTypes criteria) -> list of itemUNIDs]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:item functions|item]] | + 
-[[modding:function:itmGetUNID|(itmGetUNID item) -> itemUNID]] |  [[modding:function:item functions|item]], [[modding:function:unid functions|unid]] | +==== C ==== 
-[[modding:function:itmGetUseScreen|(itmGetUseScreen item) -> screenUNID or Nil]] |  [[modding:function:item functions|item]] | + 
-[[modding:function:itmHasAttribute|(itmHasAttribute item attrib) -> True/Nil]] |  [[modding:function:0.99 functions|0.99]][[modding:function:condition query functions|condition query]][[modding:function:item functions|item]] | +[[modding:function:cat|(cat s1 s2 ... sn) -> string]] 
-| <del>[[modding:function:tmHasModifier| (itmHasModifier itemStruct string) -> True/Nil]]</del> |  [[modding:function:0.98 functions|0.98]], [[modding:function:item functions|item]], [[modding:function:deprecated functions|deprecated]] | + 
-[[modding:function:itmHasReference|(itmHasReference item) -> True/Nil]] |  [[modding:function:condition query functions|condition query]], [[modding:function:item functions|item]] | +[[modding:function:ceil|(ceil x) -> y]] 
-[[modding:function:itmIsDamaged|(itmIsDamaged item) -> True/Nil]] |  [[modding:function:condition query functions|condition query]], [[modding:function:item functions|item]], [[modding:function:repair & damage functions|repair & damage]] | + 
-[[modding:function:itmIsEnhanced|(itmIsEnhanced item) -> Nil or mods]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:item functions|item]] | +[[modding:function:cnvDrawImage|(cnvDrawImage x y imageDesc [screen] [ID])]] 
-[[modding:function:itmIsInstalled|(itmIsInstalled item) -> True/Nil]] |  [[modding:function:condition query functions|condition query]][[modding:function:item functions|item]] | + 
-[[modding:function:itmIsKnown|(itmIsKnown item) -> True/Nil]] |  [[modding:function:condition query functions|condition query]][[modding:function:item functions|item]] | +[[modding:function:cnvDrawLine|(cnvDrawLine xFrom yFrom xTo yTo width color [screen] [ID])]] 
-[[modding:function:itmMatches|(itmMatches item criteria) -> True/Nil]] |  [[modding:function:condition query functions|condition query]][[modding:function:item functions|item]] | + 
-[[modding:function:itmSetCharges|(itmSetCharges item charges) -> item]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:item functions|item]] +[[modding:function:cndDrawRect|(cnvDrawRect x y width height color [screen] [ID])]] 
-| [[modding:function:itmSetCount|(itmSetCount item count) -> item]] |  [[modding:function:0.99 functions|0.99]][[modding:function:item functions|item]] | + 
-[[modding:function:itmSetDamaged|(itmSetDamaged itemStruct [boolean])]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:item functions|item]], [[modding:function:repair & damage functions|repair & damage]] | +[[modding:function:cnvDrawText|(cnvDrawText x y [widthtext font color alignment [screen] [ID])]] 
-[[modding:function:itmSetEnhanced|(itmSetEnhanced item mods) -> item]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:item functions|item]] | + 
-[[modding:function:itmSetGlobalData|(itmSetGlobalData itemStruct string expression)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:data functions|data]], [[modding:function:item functions|item]] | +[[modding:function:convertTo|(convertTo type value) -> result]] 
-[[modding:function:itmSetKnown|(itmSetKnown {item //or// itemUNID}) -> True or Error]] |  [[modding:function:item functions|item]] | + 
-[[modding:function:itmSetReference|(itmSetReference item-> True or Error]] |  [[modding:function:item functions|item]] | +[[modding:function:count|(count list) -> number of items]] 
-[[modding:function:lambda|(lambda args exp) -> lambda]] |  [[modding:function:function operator functions|function operator]] | + 
-[[modding:function:leq|(leq a [b ... bn]) -> True if a &lt;= b &lt;= bn]] |  [[modding:function:logical operator functions|logical operator]] | +==== D ==== 
-[[modding:function:list|(list i1 i2 ... in) -> list]] |  [[modding:function:list functions|list]] | + 
-[[modding:function:lnkAppend|(lnkAppend list item) -> list]] |  [[modding:function:list functions|list]] | +[[modding:function:dbgLog|(dbgLog [string]*)]
-[[modding:function:lnkRemove|(lnkRemove list index Nil) -> list]] |  [[modding:function:list functions|list]] | + 
-[[modding:function:lnkRemoveNil|(lnkRemoveNil list) -> list]] |  [[modding:function:list functions|list]] | +[[modding:function:dbgOutput|(dbgOutput [string]*)]] 
-[[modding:function:lnkReplace|(lnkReplace list index item) -> list]] |  [[modding:function:list functions|list]] | + 
-[[modding:function:loop|(loop condition exp) -> value of last expression]] |  [[modding:function:iteration functions|iteration]] | +[[modding:function:divide|(divide x y) -> z]] 
-[[modding:function:ls|(ls a [b ... bn]) -> True if a &lt; b &lt; bn]] |  [[modding:function:logical operator functions|logical operator]] | + 
-[[modding:function:max|(max expression [number]^1)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:math functions|math]] | +[[modding:function:double|(double ...)]] 
-[[modding:function:min|(min expression [number]^1)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:math functions|math]] | + 
-[[modding:function:modulo|(modulo number number) -> number]] |  [[modding:function:0.99 functions|0.99]][[modding:function:math functions|math]] | +==== E ==== 
-| <del>[[modding:function:modulus|(modulus number number) -> number]]</del> |  [[modding:function:0.98 functions|0.98]], [[modding:function:math functions|math]] [[modding:function:changed functions]] | + 
-[[modding:function:multiply|(multiply x1 [x2 ... xn]) -> z]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:math functions|math]] | +[[modding:function:ecoExchange|(ecoExchange amount fromCurrency toCurrency) -> amount]] 
-[[modding:function:not|(not exp) -> True/Nil]] |  [[modding:function:logical operator functions|logical operator]] | + 
-[[modding:function:objAddItem|(objAddItem obj item [count]) -> True/Nil]] |  [[modding:function:item functions|item]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:enum|(enum list itemVar exp)]] 
-[[modding:function:objAddRandomItems|(objAddRandomItems obj table count) -> True/Nil]] |  [[modding:function:item functions|item]][[modding:function:random functions|random]][[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objAddSubordinate|(objAddSubordinate obj subordinate) -> True/Nil]] |  [[modding:function:ship functions|ship]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:enumwhile|(enumwhile list condition itemVar exp)]] 
-[[modding:function:objCanAttack|(objCanAttack obj) -> True/Nil]] |  [[modding:function:0.99 functions|0.99]][[modding:function:condition query functions|condition query]][[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objCharge|(objCharge obj amount) -> remaining balance]] |  [[modding:function:cash functions|cash]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:eq|(eq ...)]] 
-[[modding:function:objCommunicate|(objCommunicate spaceObject spaceObject number [spaceObject])]] |  [[modding:function:orders functions|orders]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objCredit|(objCredit obj amount) -> new balance]] |  [[modding:function:cash functions|cash]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:errblock|(errblock ...)]] 
-[[modding:function:objDepleteShields|(objDepleteShields obj) -> True/Nil]] |  [[modding:function:shield functions|shield]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objDestroy|(objDestroy obj [objSource]) -> True/Nil]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:error|(error msg) -> error]] 
-[[modding:function:objEnumItems|(objEnumItems obj criteria itemVar exp) -> value of last expression]] |  [[modding:function:item functions|item]], [[modding:function:iteration functions|iteration]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objFireEvent|(objFireEvent obj event) -> result of event]] |  [[modding:function:event functions|event]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:eval|(eval ...)]] 
-[[modding:function:objGateTo|(objGateTo obj node entrypoint [effectID])]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetArmorDamage|(objGetArmorDamage spaceObject number)]] |  [[modding:function:armor functions|armor]][[modding:function:repair & damage functions|repair & damage]], [[modding:function:spaceobject functions|spaceobject]] | +==== F ==== 
-[[modding:function:objGetArmorName|(objGetArmorName spaceObject number)]] |  [[modding:function:armor functions|armor]], [[modding:function:name functions|name]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetArmorType|(objGetArmorType spaceObject number)]] |  [[modding:function:armor functions|armor]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:filter|(filter list var boolean-exp-> filtered list]] 
-[[modding:function:objGetBalance|(objGetBalance spaceObject)]] |  [[modding:function:cash functions|cash]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetBuyPrice|(objGetBuyPrice spaceObject itemStruct)]] |  [[modding:function:cash functions|cash]], [[modding:function:item functions|item]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:find|(find source target ['ascending|'descending] [keyIndex]) -> position of target in source (0-based)]] 
-[[modding:function:objGetCargoSpaceLeft|(objGetCargoSpaceLeft spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetCombatPower|(objGetCombatPower spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:floor|(floor x) -> y]] 
-[[modding:function:objGetDamageType|(objGetDamageType spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetData|(objGetData spaceObject string)]] |  [[modding:function:data functions|data]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:fmtCurrency|(fmtCurrency currency [amount]) -> string]] 
-[[modding:function:objGetDestiny|(objGetDestiny spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetDistance|(objGetDistance spaceObject spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:fmtNoun|(fmtNoun name nameFlags count formatFlags-> string]] 
-[[modding:function:objGetGlobalData|(objGetGlobalData spaceObject string)]] |  [[modding:function:data functions|data]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetID|(objGetID spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:fmtNumber|(fmtNumber value) -> string]] 
-[[modding:function:objGetImageDesc|(objGetImageDesc spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:spaceobject functions|spaceobject]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:objGetInstalledItemDesc|(objGetInstalledItemDesc spaceObject itemStruct)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:fmtPower|(fmtPower powerInKWs) -> string]] 
-[[modding:function:objGetItems|(objGetItems spaceObject criteria)]] |  [[modding:function:item functions|item]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetLevel|(objGetLevel obj) -> level]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:fncHelp|(fncHelp ...)]] 
-[[modding:function:objGetMass|(objGetMass spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetMaxPower|(objGetMaxPower spaceObject)]] |  [[modding:function:reactor functions|reactor]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:for|(for var from to exp)]] 
-[[modding:function:objGetName|(objGetName spaceObject [number]) -> string]] |  [[modding:function:name functions|name]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetNamedItems|(objGetNamedItems obj name)]] |  [[modding:function:1.0 functions|1.0]][[modding:function:item functions|item]][[modding:function:spaceobject functions|spaceobject]] | +==== G ==== 
-[[modding:function:objGetNearestStargate|(objGetNearestStargate spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetObjByID|(objGetObjByID number)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:gameEnd|(gamEnd endGameReason epitaph [scoreBonus]) -> True/Nil]] 
-[[modding:function:objGetObjRefData|(objGetObjRefData spaceObject string)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetOrderGiver|(objGetOrderGiver spaceObject)]] |  [[modding:function:orders functions|orders]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:gamSave|(gamSave [options]) -> True/Nil]] 
-[[modding:function:objGetPos|(objGetPos spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetSellPrice|(objGetSellPrice spaceObject itemStruct)]] |  [[modding:function:cash functions|cash]], [[modding:function:item functions|item]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:gamSetCrawlImage|(gamSetCrawlImage imageUNID) -> True/Nil]] 
-[[modding:function:objGetShieldLevel|(objGetShieldLevel spaceObject)]] |  [[modding:function:shield functions|shield]][[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetSovereign|(objGetSovereign spaceObject)]] |  [[modding:function:ai functions|ai]], [[modding:function:spaceobject functions|spaceobject]], [[modding:function:unid functions|unid]] | +[[modding:function:gamSetCrawlSoundtrack|(gamSetCrawlSoundtrack soundtrackUNID-> True/Nil]] 
-[[modding:function:objGetStaticData|(objGetStaticData spaceObject string)]] |  [[modding:function:data functions|data]][[modding:function:spaceobject functions|spaceobject]] | + 
-| <del>[[modding:function:objGetStaticDataForStationType|(objGetStaticDataForStationType number string) -> data]]</del> |  [[modding:function:station functions|station]], [[modding:function:data functions|data]], [[modding:function:unid functions|unid]], [[modding:function:0.98 functions|0.98]] | +[[modding:function:gamSetCrawlText|(gamSetCrawlText text) -> True/Nil]] 
-[[modding:function:objGetTarget|(objGetTarget spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objGetVel|(objGetVel spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:spaceobject functions|spaceobject]], [[modding:function:vector operator functions|vector operator]] | +[[modding:function:geq|(geq a b) -> True if a >= b]] 
-[[modding:function:objGetVisibleDamage|(objGetVisibleDamage spaceObject)]] |  [[modding:function:repair & damage functions|repair & damage]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objHasAttribute|(objHasAttribute spaceObject string)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:getAPIVersion|(getAPIVersion) -> version]] 
-[[modding:function:objHasItem|(objHasItem spaceObject itemStruct)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objIncData|(objIncData spaceObject string [number])]] |  [[modding:function:data functions|data]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:gr|(gr a b-> True if a > b]] 
-[[modding:function:objIncVel|(objIncVel spaceObject vector)]] |  [[modding:function:spaceobject functions|spaceobject]], [[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:objIsAbandoned|(objIsAbandoned spaceObject)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | +==== H ==== 
-[[modding:function:objIsDeviceSlotAvailable|(objIsDeviceSlotAvailable spaceObject)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objIsDockedAt|(objIsDockedAt spaceObject spaceObject)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]], [[modding:function:station functions|station]] | +[[modding:function:help|(help) -> all functions]] 
-[[modding:function:objIsEnemy|(objIsEnemy spaceObject spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objIsKnown|(objIsKnown obj) -> True/Nil]] |  [[modding:function:condition query functions|condition query]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:help|(help partial-name) -> all functions starting with name]] 
-[[modding:function:objIsShip|(objIsShip spaceObject)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objIsUnderAttack|(objIsUnderAttack spaceObject)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:help|(help function-name) -> help on function]] 
-[[modding:function:objJumpTo|(objJumpTo spaceObject vector)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objLowerShields|(objLowerShields spaceObject)]] |  [[modding:function:shield functions|shield]], [[modding:function:spaceobject functions|spaceobject]] | +==== I ==== 
-[[modding:function:objMakeParalyzed|(objMakeParalyzed spaceObject number)]] |  [[modding:function:repair & damage functions|repair & damage]][[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objMoveTo|(objMoveTo spaceObject vector)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:if|(if ...)]] 
-[[modding:function:objRegisterForEvents|(objRegisterForEvents spaceObject spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objRemoveItem|(objRemoveItem spaceObject itemStruct [number])]] |  [[modding:function:item functions|item]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:int|(int ...)]] 
-[[modding:function:objRepairArmor|(objRepairArmor spaceObject number [number])]] |  [[modding:function:armor functions|armor]], [[modding:function:repair & damage functions|repair & damage]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objSendMessage|(objSendMessage spaceObject spaceObject string)]] |  [[modding:function:message functions|message]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:isatom|(isatom ...)]] 
-[[modding:function:objSetData|(objSetData spaceObject string expression)]] |  [[modding:function:data functions|data]], [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objSetGlobalData|(objSetGlobalData spaceObject string expression)]] |  [[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:iserror|(iserror ...)]] 
-[[modding:function:objSetKnown|(objSetKnown spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objSetName|(objSetName spaceObject string)]] |  [[modding:function:name functions|name]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:isfunction|(isfunction ...)]] 
-[[modding:function:objSetObjRefData|(objSetObjRefData spaceObject string spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:objSetSovereign|(objSetSovereign spaceObject number)]] |  [[modding:function:ai functions|ai]][[modding:function:spaceobject functions|spaceobject]] | +[[modding:function:isint|(isint ...)]] 
-[[modding:function:objUnregisterForEvents|(objUnregisterForEvents spaceObject spaceObject)]] |  [[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:or|(or [condition]^1)]] |  [[modding:function:logical operator functions|logical operator]] | +[[modding:function:isprimitive|(isprimitive ...)]] 
-[[modding:function:plyChangeShip|(plyChangeShip player target)]] |  [[modding:function:player functions|player]][[modding:function:spaceobject functions|spaceobject]] | + 
-[[modding:function:plyCharge|(plyCharge player number)]] |  [[modding:function:cash functions|cash]][[modding:function:player functions|player]] | +[[modding:function:itmCreate|(itmCreate itemUNID count) -> item]] 
-[[modding:function:plyClearShowHelpRefuel|(plyClearShowHelpRefuel player)]] |  [[modding:function:help functions|help]], [[modding:function:player functions|player]] | + 
-[[modding:function:plyComposeString|(plyComposeString player string)]] |  [[modding:function:player functions|player]], [[modding:function:string operator functions|string operator]] | +[[modding:function:itmCreateByName|(itmCreateByName criteria name [count]) -> item]] 
-[[modding:function:plyCredit|(plyCredit player number)]] |  [[modding:function:cash functions|cash]], [[modding:function:player functions|player]] | + 
-[[modding:function:plyDestroyed|(plyDestroyed player string)]] |  [[modding:function:player functions|player]], [[modding:function:repair & damage functions|repair & damage]] | +[[modding:function:itmCreateRandom|(itmCreateRandom criteria levelDistribution) -> item]] 
-[[modding:function:plyGetCredits|(plyGetCredits player)]] |  [[modding:function:cash functions|cash]], [[modding:function:player functions|player]] | + 
-[[modding:function:plyGetGenome|(plyGetGenome spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:player functions|player]] | +[[modding:function:itmEnumTypes|(itmEnumTypes criteria item-var exp)]] 
-[[modding:function:plyGetInsuranceClaims|(plyGetInsuranceClaims player)]] |  [[modding:function:insurance functions|insurance]], [[modding:function:player functions|player]] | + 
-[[modding:function:plyGetRedirectMessage|(plyGetRedirectMessage player)]] |  [[modding:function:message functions|message]], [[modding:function:player functions|player]] | +[[modding:function:itmFireEvent|(itmFireEvent item|type event [data]) -> result of event]] 
-| <del>[[modding:function:plyIncreaseDominaRel|(plyIncreaseDominaRel player number) -> True]]</del> |  [[modding:function:player functions|player]][[modding:function:0.98 functions|0.98]] | + 
-| <del>[[modding:function:plyIncreaseOracusRel|(plyIncreaseOracusRel player number-> True]]</del> |  [[modding:function:player functions|player]][[modding:function:0.98 functions|0.98]] | +[[modding:function:itmGetActualPrice|(itmGetActualPrice item|type) -> actual price of a single item]] 
-[[modding:function:plyInsure|(plyInsure player)]] |  [[modding:function:insurance functions|insurance]][[modding:function:player functions|player]] | + 
-[[modding:function:plyIsInsured|(plyIsInsured player)]] |  [[modding:function:insurance functions|insurance]], [[modding:function:player functions|player]] | +[[modding:function:itmGetArmorInstalledLocation|(itmGetArmorInstalledLocation item) -> segment #]] 
-[[modding:function:plyMessage|(plyMessage player string)]] |  [[modding:function:message functions|message]][[modding:function:player functions|player]] | + 
-[[modding:function:plyRedirectMessage|(plyRedirectMessage player condition)]] |  [[modding:function:message functions|message]], [[modding:function:player functions|player]] | +[[modding:function:itmGetArmorType|(itmGetArmorType item) -> type]] 
-[[modding:function:power|(power number number)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:math functions|math]] | + 
-[[modding:function:random|(random expression [number])]] |  [[modding:function:random functions|random]] | +[[modding:function:itmGetAverageAppearing|(itmGetAverageAppearing item|type) -> average number that appear randomly]] 
-[[modding:function:rollDice|(rollDice number number number)]] |  [[modding:function:random functions|random]] | + 
-[[modding:function:scrEnableAction|(scrEnableAction screen number condition)]] |  [[modding:function:screen functions|screen]] | +[[modding:function:itmGetCategory|(itmGetCategory item|type) -> item category]] 
-[[modding:function:scrExitDock|(scrExitDock screen)]] |  [[modding:function:screen functions|screen]] | + 
-[[modding:function:scrGetCounter|(scrGetCounter screen)]] |  [[modding:function:input functions|input]][[modding:function:screen functions|screen]] | +[[modding:function:itmGetCount|(itmGetCount item)]] 
-[[modding:function:scrGetInputText|(scrGetInputText screen)]] |  [[modding:function:input functions|input]][[modding:function:screen functions|screen]] | + 
-[[modding:function:scrGetItem|(scrGetItem screen)]] |  [[modding:function:input functions|input]][[modding:function:screen functions|screen]] | +[[modding:function:itmGetDamageType|(itmGetDamageType item|type) -> damage type]] 
-| <del>[[modding:function:scrGetItemListCursor|(scrGetItemListCursor screen) -> itemListCursor]]</del> |  [[modding:function:screen functions|screen]][[modding:function:input functions|input]], [[modding:function:0.98 functions|0.98]], [[modding:function:deprecated functions|deprecated]] | + 
-[[modding:function:scrIsFirstOnInit|(scrIsFirstOnInit screen)]] |  [[modding:function:screen functions|screen]] | +[[modding:function:itmGetData|(itmGetData item attrib-> data]] 
-| <del>[[modding:function:scrRefreshItemListCursor|(scrRefreshItemListCursor_deprecated)]]</del> |  [[modding:function:0.98 functions|0.98]][[modding:function:screen functions|screen]] | + 
-[[modding:function:scrRemoveitem|(scrRemoveitem screen number)]] |  [[modding:function:screen functions|screen]] | +[[modding:function:itmGetFrequency|(itmGetFrequency item|type [level]) -> frequency]] 
-[[modding:function:scrSetActionLabel|(scrSetActionLabel screen number string [key])]] |  [[modding:function:screen functions|screen]] | + 
-[[modding:function:scrSetCounter|(scrSetCounter screen number)]] |  [[modding:function:input functions|input]][[modding:function:screen functions|screen]] | +[[modding:function:itmGetImageDesc|(itmGetImageDesc item|type) -> imageDesc]] 
-[[modding:function:scrSetDesc|(scrSetDesc screen string)]] |  [[modding:function:screen functions|screen]] | + 
-[[modding:function:scrSetInputText|(scrSetInputText screen string)]] |  [[modding:function:screen functions|screen]] | +[[modding:function:itmGetInstallCost|(itmGetInstallCost item|type [currency]) -> cost]] 
-[[modding:function:scrSetListFilter|(scrSetListFilter screen criteria)]] |  [[modding:function:screen functions|screen]] | + 
-[[modding:function:scrShowPane|(scrShowPane screen string)]] |  [[modding:function:screen functions|screen]] | +[[modding:function:itmGetInstallPos|(itmGetInstallPos item) -> installPos]] 
-[[modding:function:scrShowScreen|(scrShowScreen screen string [string])]] |  [[modding:function:screen functions|screen]] | + 
-[[modding:function:seededRandom|(seededRandom number expression [number])]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:random functions|random]] | +[[modding:function:itmGetLevel|(itmGetLevel item|type) -> level]] 
-[[modding:function:set|(set string expression)]] |  [[modding:function:store functions|store]] | + 
-[[modding:function:setq|(setq variable expression)]] |  [[modding:function:store functions|store]] | +[[modding:function:itmGetMass|(itmGetMass item|type) -> mass of single item in Kg]] 
-| [[modding:function:shpAddEnergyField|(shpAddEnergyField ship number number)]] |  [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpCancelOrders|(shpCancelOrders ship)]] |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +[[modding:function:itmGetMaxAppearing|(itmGetMaxAppearing item|type) -> max number that appear randomly]] 
-| [[modding:function:shpCanInstallArmor|(shpCanInstallArmor ship itemStruct)]] |  [[modding:function:ship functions|ship]] | + 
-| [[modding:function:shpCanInstallDevice|(shpCanInstallDevice ship itemStruct)]] |  [[modding:function:ship functions|ship]] | +[[modding:function:itmGetName|(itmGetName item|type flags)]] 
-[[modding:function:shpCanRemoveDevice|(shpCanRemoveDevice ship item) -> installCode]] |  [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpConsumeFuel|(shpConsumeFuel ship number)]] |  [[modding:function:ship functions|ship]] | +[[modding:function:itmGetPrice|(itmGetPrice item|type [currency]) -> price of a single item]] 
-[[modding:function:shpDamageArmor|(shpDamageArmor ship number number number)]] |  [[modding:function:armor functions|armor]], [[modding:function:repair & damage functions|repair & damage]], [[modding:function:ship functions|ship]] | + 
-| [[modding:function:shpDamageItem|(shpDamageItem ship itemListCursor)]] |  [[modding:function:item functions|item]], [[modding:function:repair & damage functions|repair & damage]], [[modding:function:ship functions|ship]] | +[[modding:function:itmGetProperty|(itmGetProperty item|type property) -> value]] 
-[[modding:function:shpDecontaminate|(shpDecontaminate ship)]] |  [[modding:function:radiation functions|radiation]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpEnhanceItem|(shpEnhanceItem ship itemListCursor [number])]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:item functions|item]], [[modding:function:ship functions|ship]] | +[[modding:function:itmGetStaticData|(itmGetStaticData item attrib-> data]] 
-| [[modding:function:shpEnhanceSRS|(shpEnhanceSRS ship)]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpFixBlindness|(shpFixBlindness ship)]] |  [[modding:function:repair & damage functions|repair & damage]], [[modding:function:ship functions|ship]] | +[[modding:function:itmGetType|(itmGetType item) -> itemUNID]] 
-[[modding:function:shpGetArmor|(shpGetArmor ship number)]] |  [[modding:function:armor functions|armor]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpGetArmorCount|(shpGetArmorCount ship)]] |  [[modding:function:armor functions|armor]], [[modding:function:ship functions|ship]] | +[[modding:function:itmGetTypeData|(itmGetTypeData item|type attrib) -> data]] 
-[[modding:function:shpGetArmorMaxHitPoints|(shpGetArmorMaxHitPoints ship number)]] |  [[modding:function:armor functions|armor]], [[modding:function:ship functions|ship]] | + 
-| [[modding:function:shpGetClass|(shpGetClass ship)]] |  [[modding:function:ship functions|ship]], [[modding:function:unid functions|unid]] | +[[modding:function:itmGetTypes|(itmGetTypes criteria) -> list of itemUNIDs]] 
-[[modding:function:shpGetDataField|(shpGetDataField number string)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:ship functions|ship]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:shpGetDirection|(shpGetDirection ship)]] |  [[modding:function:ship functions|ship]] | +[[modding:function:itmGetUseScreen|(itmGetUseScreen item|type)]] 
-[[modding:function:shpGetFuelLeft|(shpGetFuelLeft ship)]] |  [[modding:function:reactor functions|reactor]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpGetGlobalData|(shpGetGlobalData number string) -> data/Nil]]</del> |  [[modding:function:data functions|data]], [[modding:function:ship functions|ship]], [[modding:function:0.98 functions|0.98]], [[modding:function:deprecated functions|deprecated]] | +[[modding:function:itmHasAttribute|(itmHasAttribute item|type attrib) -> True/Nil]] 
-[[modding:function:shpGetImageDesc|(shpGetImageDesc spaceObject [number])]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:ship functions|ship]], [[modding:function:unid functions|unid]] | + 
-| <del>[[modding:function:shpGetItemCharges|(shpGetItemCharges ship itemStruct) -> charges)]]</del> |  [[modding:function:0.98 functions|0.98]], [[modding:function:deprecated functions|deprecated]], [[modding:function:ship functions|ship]], [[modding:function:item functions|item]] | +[[modding:function:itmHasReference|(itmHasReference item|type)]] 
-[[modding:function:shpGetMaxSpeed|(shpGetMaxSpeed spaceObject)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpGetOrder|(shpGetOrder ship)]] |  [[modding:function:orders functions|orders]][[modding:function:ship functions|ship]] | +[[modding:function:itmIsEnhanced|(itmIsEnhanced item) -> Nil or mods]] 
-[[modding:function:shpGetShieldDamage|(shpGetShieldDamage ship)]] |  [[modding:function:repair & damage functions|repair & damage]], [[modding:function:shield functions|shield]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpGetShieldItemUNID|(shpGetShieldItemUNID ship)]] |  [[modding:function:shield functions|shield]], [[modding:function:ship functions|ship]], [[modding:function:unid functions|unid]] | +[[modding:function:itmIsEqual|(itmIsEqual item1 item2 [options]) -> True/Nil]] 
-[[modding:function:shpGetShieldMaxHitPoints|(shpGetShieldMaxHitPoints ship)]] |  [[modding:function:shield functions|shield]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpInstallArmor|(shpInstallArmor ship itemListCursor number)]] |  [[modding:function:armor functions|armor]], [[modding:function:install functions|install]], [[modding:function:ship functions|ship]] | +[[modding:function:itmIsInstalled|(itmIsInstalled item)]] 
-| [[modding:function:shpInstallAutopilot|(shpInstallAutopilot ship)]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpInstallDevice|(shpInstallDevice ship expression)]] |  [[modding:function:install functions|install]], [[modding:function:ship functions|ship]] | +[[modding:function:itmisknown|(itmIsKnown item|type)]] 
-| [[modding:function:shpInstallTargetingComputer|(shpInstallTargetingComputer ship)]] |  [[modding:function:enhancement functions|enhancement]], [[modding:function:install functions|install]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpIsAutopilotInstalled|(shpIsAutopilotInstalled ship)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:enhancement functions|enhancement]], [[modding:function:ship functions|ship]] | +[[modding:function:itmmatches|(itmMatches item|type criteria)]] 
-[[modding:function:shpIsFuelCompatible|(shpIsFuelCompatible ship itemStruct)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:reactor functions|reactor]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpIsRadiationImmune|(shpIsRadiationImmune ship [itemListCursor])]] |  [[modding:function:condition query functions|condition query]], [[modding:function:radiation functions|radiation]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsetcount|(itmSetCount item count) -> item]] 
-[[modding:function:shpIsRadioactive|(shpIsRadioactive ship)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:radiation functions|radiation]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpIsSRSEnhanced|(shpIsSRSEnhanced ship)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:enhancement functions|enhancement]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsetdata|(itmSetData item attrib data [count]) -> item]] 
-[[modding:function:shpIsTargetingComputerInstalled|(shpIsTargetingComputerInstalled ship)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:enhancement functions|enhancement]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpMakeBlind|(shpMakeBlind ship number)]] |  [[modding:function:repair & damage functions|repair & damage]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsetenhanced|(itmSetEnhanced item mods) -> item]] 
-[[modding:function:shpMakeRadioactive|(shpMakeRadioactive ship)]] |  [[modding:function:radiation functions|radiation]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpOrder|(shpOrder ship string [expression]^1)]] |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsetknown|(itmSetKnown type|item [True/Nil])]] 
-| <del>[[modding:function:shpOrderAttack|(shpOrderAttack ship ship)]]</del> |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderDock|(shpOrderDock ship spaceObject)]]</del|  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsetproperty(itmSetProperty item property value) -> item]] 
-| <del>[[modding:function:shpOrderEscort|(shpOrderEscort ship protect [formation]) -> True/Nil]]</del> |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderFollow|(shpOrderFollow ship spaceObject)]]</del> |  [[modding:function:orders functions|orders]][[modding:function:ship functions|ship]] | +[[modding:function:itmsetreference|(itmSetReference item)]] 
-| <del>[[modding:function:shpOrderGate|(shpOrderGate ship [spaceObject])]]</del|  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderGoto|(shpOrderGoto ship spaceObject)]]</del|  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +[[modding:function:itmsettypedata|(itmSetTypeData item attrib data) -> True/Nil]] 
-| <del>[[modding:function:shpOrderGuard|(shpOrderGuard ship spaceObject)]]</del|  [[modding:function:orders functions|orders]][[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderHold|(shpOrderHold ship [number])]]</del> |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +==== J ==== 
-| <del>[[modding:function:shpOrderLoot|(shpOrderLoot ship spaceObject)]]</del|  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderMine|(shpOrderMine ship spaceObject)]]</del|  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +[[modding:function:join|(join list [separator]) -> string]
-| <del>[[modding:function:shpOrderPatrol|(shpOrderPatrol ship spaceObject number)]]</del|  [[modding:function:orders functions|orders]][[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpOrderWait|(shpOrderWait ship number)]]</del> |  [[modding:function:orders functions|orders]], [[modding:function:ship functions|ship]] | +==== K ==== 
-[[modding:function:shpRechargeItem|(shpRechargeItem ship expression number)]] |  [[modding:function:item functions|item]], [[modding:function:ship functions|ship]] | +==== L ==== 
-[[modding:function:shpRechargeShield|(shpRechargeShield ship number)]] |  [[modding:function:repair & damage functions|repair & damage]], [[modding:function:shield functions|shield]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpRefuelFromItem|(shpRefuelFromItem ship itemStruct)]] |  [[modding:function:item functions|item]], [[modding:function:ship functions|ship]] | +[[modding:function:lambda|(lambda ...)]] 
-[[modding:function:shpRemoveDevice|(shpRemoveDevice ship expression)]] |  [[modding:function:install functions|install]], [[modding:function:item functions|item]], [[modding:function:ship functions|ship]] | + 
-[[modding:function:shpRepairItem|(shpRepairItem ship itemListCursor)]] |  [[modding:function:item functions|item]], [[modding:function:repair & damage functions|repair & damage]], [[modding:function:ship functions|ship]] | +[[modding:function:leq|(leq a b) -> True if a <= b]] 
-[[modding:function:shpSetController|(shpSetController ship string)]] |  [[modding:function:ai functions|ai]], [[modding:function:ship functions|ship]] | + 
-| <del>[[modding:function:shpSetGlobalData|(shpSetGlobalData_deprecated number string expression) -> True/Nil]]</del> |  [[modding:function:data functions|data]][[modding:function:ship functions|ship]], [[modding:function:0.98 functions|0.98]], [[modding:function:deprecated functions|deprecated]] | +[[modding:function:link|(link ...)]] 
-[[modding:function:shuffle|(shuffle list)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:list functions|list]], [[modding:function:random functions|random]] | + 
-[[modding:function:sovSetDisposition|(sovSetDisposition number number number)]] |  [[modding:function:ai functions|ai]] | +[[modding:function:list|(list i1 i2 ... in) -> list]] 
-[[modding:function:sqrt|(sqrt number)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:math functions|math]] | + 
-[[modding:function:staClearFireReconEvent|(staClearFireReconEvent station)]] |  [[modding:function:event functions|event]][[modding:function:recon functions|recon]], [[modding:function:station functions|station]] | +[[modding:function:lnkAppend|(lnkAppend list item) -> list]] 
-[[modding:function:staClearReconned|(staClearReconned station)]] |  [[modding:function:recon functions|recon]], [[modding:function:station functions|station]] | + 
-[[modding:function:staGetDockedShips|(staGetDockedShips station)]] |  [[modding:function:ship functions|ship]][[modding:function:station functions|station]] | +[[modding:function:lnkRemove|(lnkRemove list index) -> list]] 
-| <del>[[modding:function:staGetGlobalData|(staGetGlobalData number string) -> data]]</del> |  [[modding:function:data functions|data]][[modding:function:station functions|station]][[modding:function:deprecated functions|deprecated]] | + 
-[[modding:function:staGetImageVariant|(staGetImageVariant station)]] |  [[modding:function:station functions|station]] | +[[modding:function:lnkRemoveNil|(lnkRemoveNil list) -> list]] 
-[[modding:function:staGetStructuralHP|(staGetStructuralHP station)]] |  [[modding:function:station functions|station]] | + 
-[[modding:function:staGetSubordinates|(staGetSubordinates station)]] |  [[modding:function:spaceobject functions|spaceobject]], [[modding:function:station functions|station]] | +[[modding:function:lnkReplace|(lnkReplace list index item) -> list]] 
-[[modding:function:staGetType|(staGetType station)]] |  [[modding:function:station functions|station]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:staIsEncountered|(staIsEncountered number)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:station functions|station]], [[modding:function:unid functions|unid]] | +[[modding:function:lookup|(lookup source target ['ascending|'descending[keyIndex]) -> found entry]] 
-[[modding:function:staIsReconned|(staIsReconned station)]] |  [[modding:function:condition query functions|condition query]], [[modding:function:recon functions|recon]], [[modding:function:station functions|station]] | + 
-[[modding:function:staSetActive|(staSetActive station)]] |  [[modding:function:station functions|station]] | +[[modding:function:loop|(loop condition exp)]] 
-[[modding:function:staSetFireReconEvent|(staSetFireReconEvent station)]] |  [[modding:function:event functions|event]], [[modding:function:recon functions|recon]], [[modding:function:station functions|station]] | + 
-| <del>[[modding:function:staSetGlobalData|(staSetGlobalData number string expression) -> True/Nil]]</del> |  [[modding:function:0.98 functions|0.98]], [[modding:function:data functions|data]], [[modding:function:station functions|station]], [[modding:function:deprecated functions|deprecated]] | +[[modding:function:ls|(ls a b) -> True if a < b]] 
-[[modding:function:staSetImageVariant|(staSetImageVariant station number)]] |  [[modding:function:station functions|station]] | + 
-[[modding:function:staSetInactive|(staSetInactive station)]] |  [[modding:function:station functions|station]] | +==== M ==== 
-[[modding:function:staSetStructuralHP|(staSetStructuralHP station number)]] |  [[modding:function:station functions|station]] | + 
-[[modding:function:strCapitalize|(strCapitalize string)]] |  [[modding:function:string operator functions|string operator]] | +[[modding:function:make|(make 'sequence count-> list from 1 to count]] 
-[[modding:function:strFind|(strFind string string)]] |  [[modding:function:string operator functions|string operator]] | + 
-[[modding:function:subst|(subst string string^1)]] |  [[modding:function:string operator functions|string operator]] | +[[modding:function:map|(map list ['excludeNil|'original|'reduceMax|'reduceMin] var exp) -> list]] 
-[[modding:function:subtract|(subtract number number)]] |  [[modding:function:math functions|math]] | + 
-[[modding:function:switch|(switch [exp1 exp2] ... [expn expn1] [defaultexp]) -> value of evaluated expression]] |  [[modding:function:control structure functions|control structure]] | +[[modding:function:match|(match list var boolean-exp) -> first item that matches]] 
-[[modding:function:sysAddEncounterEvent|(sysAddEncounterEvent number spaceObject number spaceObject)]] |  [[modding:function:encounter table functions|encounter table]], [[modding:function:system functions|system]], [[modding:function:time functions|time]] | + 
-[[modding:function:sysAddEncounterEventAtDist|(sysAddEncounterEventAtDist number spaceObject number number)]] |  [[modding:function:encounter table functions|encounter table]], [[modding:function:system functions|system]], [[modding:function:time functions|time]] | +[[modding:function:max|(max x1 x2 ... xn) -> z]] 
-[[modding:function:sysAddObjRecurringTimerEvent|(sysAddObjRecurringTimerEvent number spaceObject string)]] |  [[modding:function:event functions|event]], [[modding:function:system functions|system]], [[modding:function:time functions|time]] | + 
-[[modding:function:sysAddObjTimerEvent|(sysAddObjTimerEvent number spaceObject string)]] |  [[modding:function:event functions|event]], [[modding:function:system functions|system]], [[modding:function:time functions|time]] | +[[modding:function:min|(min x1 x2 ... xn-> z]] 
-[[modding:function:sysCancelTimerEvent|(sysCancelTimerEvent spaceObject string)]] |  [[modding:function:event functions|event]], [[modding:function:system functions|system]], [[modding:function:time functions|time]] | + 
-[[modding:function:sysCreateEffect|(sysCreateEffect number spaceObject vector)]] |  [[modding:function:create functions|create]], [[modding:function:system functions|system]], [[modding:function:unid functions|unid]] | +[[modding:function:mod|(mod ['degreesx y) -> z]] 
-[[modding:function:sysCreateMarker|(sysCreateMarker string vector number)]] |  [[modding:function:create functions|create]], [[modding:function:system functions|system]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:sysCreateShip|(sysCreateShip number vector number [string])]] |  [[modding:function:create functions|create]], [[modding:function:ship functions|ship]], [[modding:function:unid functions|unid]] | +[[modding:function:modulo|(modulo ['degrees] x y) -> z]] 
-[[modding:function:sysCreateStation|(sysCreateStation number vector)]] |  [[modding:function:create functions|create]], [[modding:function:station functions|station]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:sysCreateWeaponFire|(sysCreateWeaponFire weaponID objSource posVector dir speed objTarget [detonateNow]) -> obj]] |  [[modding:function:create functions|create]], [[modding:function:system functions|system]], [[modding:function:unid functions|unid]] | +[[modding:function:msnAccept|(msnAccept missionObj)]] 
-[[modding:function:sysFindObject|(sysFindObject spaceObject criteria)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:spaceobject functions|spaceobject]], [[modding:function:system functions|system]] | + 
-[[modding:function:sysGetData|(sysGetData [nodeID] attrib) -> data]] |  [[modding:function:data functions|data]][[modding:function:system functions|system]] | +[[modding:function:msnAdd|(msnAddRecurringTimerEvent missionObj interval event)]] 
-[[modding:function:sysGetEnvironment|(sysGetEnvironment spaceObject)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:spaceobject functions|spaceobject]][[modding:function:unid functions|unid]] | + 
-[[modding:function:sysGetLevel|(sysGetLevel [string])]] |  [[modding:function:system functions|system]] | +[[modding:function:msnAddTimerEvent|(msnAddTimerEvent missionObj delay event)]] 
-[[modding:function:sysGetName|(sysGetName [string])]] |  [[modding:function:system functions|system]] | + 
-[[modding:function:sysGetNavPathPoint|(sysGetNavPathPoint number spaceObject spaceObject number)]] |  [[modding:function:system functions|system]][[modding:function:unid functions|unid]] | +[[modding:function:msnCancelTimerEvent|(msnCancelTimerEvent missionObj event) -> True/Nil]] 
-[[modding:function:sysGetNode|(sysGetNode)]] |  [[modding:function:system functions|system]] | + 
-[[modding:function:sysGetObjectByName|(sysGetObjectByName spaceObject string)]] |  [[modding:function:spaceobject functions|spaceobject]][[modding:function:system functions|system]] | +[[modding:function:msnCreate|(msnCreate unid owner [data]) -> missionObj|Nil]] 
-[[modding:function:sysGlobals|(sysGlobals)]] |  [[modding:function:function functions|function]][[modding:function:system functions|system]][[modding:function:variable functions|variable]] | + 
-[[modding:function:sysPoolUsage|(sysPoolUsage)]] |  [[modding:function:system functions|system]] | +[[modding:function:msnDecline|(msnDecline missionObj)]] 
-[[modding:function:sysSetData|(sysSetData [stringstring expression)]] |  [[modding:function:data functions|data]][[modding:function:system functions|system]] | + 
-[[modding:function:sysStopTime|(sysStopTime number spaceObject)]] |  [[modding:function:system functions|system]][[modding:function:time functions|time]] | +[[modding:function:msnDestroy|(msnDestroy missionObj) -> True/Nil]] 
-[[modding:function:sysTicks|(sysTicks)]] |  [[modding:function:system functions|system]], [[modding:function:time functions|time]] | + 
-[[modding:function:sysVectorAdd|(sysVectorAdd vector vector)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | +[[modding:function:msnFailure|(msnFailure missionObj [data])]] 
-[[modding:function:sysVectorAngle|(sysVectorAngle vector)]] |  [[modding:function:0.99 functions|0.99]], [[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:sysVectorDistance|(sysVectorDistance vector vector)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | +[[modding:function:msnFind|(msnFind [source] criteria) -> list of missionObjs]] 
-[[modding:function:sysVectorDivide|(sysVectorDivide vector number)]] |  [[modding:function:system functions|system]][[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:sysVectorMultiply|(sysVectorMultiply vector number)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | +[[modding:function:msnFireEvent|(msnFireEvent missionObj event [data]) -> result of event]] 
-[[modding:function:sysVectorPolarOffset|(sysVectorPolarOffset vector number number)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:sysVectorPolarVelocity|(sysVectorPolarVelocity number number)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | +[[modding:function:msnGetData|(msnGetData missionObj attrib) -> data]] 
-[[modding:function:sysVectorRandom|(sysVectorRandom vector number number criteria)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:sysVectorSpeed|(sysVectorSpeed velVector)]] |  [[modding:function:system functions|system]][[modding:function:vector operator functions|vector operator]] | +[[modding:function:msnGetObjRefData|(msnGetObjRefData missionObj attrib) -> obj]] 
-[[modding:function:sysVectorSubtract|(sysVectorSubtract vector vector)]] |  [[modding:function:system functions|system]], [[modding:function:vector operator functions|vector operator]] | + 
-[[modding:function:typFind|(typFind criteria)]] |  [[modding:function:1.0 functions|1.0]], [[modding:function:type functions|type]], [[modding:function:unid functions|unid]] | +[[modding:function:msnGetPropery|(msnGetProperty missionObj property) -> value]] 
-[[modding:function:typGetDataField|(typGetDataField unid attrib) -> data]] |  [[modding:function:data functions|data]][[modding:function:type functions|type]][[modding:function:unid functions|unid]] | + 
-[[modding:function:typGetGlobalData|(typGetGlobalData number string)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:data functions|data]][[modding:function:type functions|type]][[modding:function:unid functions|unid]] | +[[modding:function:msnGetStaticData|(msnGetStaticData missionObj attrib) -> data]] 
-[[modding:function:typGetStaticData|(typGetStaticData number string)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:data functions|data]], [[modding:function:type functions|type]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:typIncGlobalData|(typIncGlobalData number string [number])]] |  [[modding:function:0.99 functions|0.99]][[modding:function:data functions|data]][[modding:function:math functions|math]][[modding:function:unid functions|unid]] | +[[modding:function:msnIncData|(msnIncData missionObj attrib [increment]) -> new value]] 
-[[modding:function:typSetGlobalData|(typSetGlobalData number string expression)]] |  [[modding:function:0.99 functions|0.99]][[modding:function:data functions|data]], [[modding:function:type functions|type]], [[modding:function:unid functions|unid]] | + 
-[[modding:function:unvGetTick|(unvGetTick)]] |  [[modding:function:time functions|time]] | +[[modding:function:msnRegisterForEvents|(msnRegisterForEvents missionObj obj)]] 
-[[modding:function:unvUNID|(unvUNID string)]] |  [[modding:function:random functions|random]], [[modding:function:system functions|system]], [[modding:function:unid functions|unid]] |+ 
 +[[modding:function:msnReward|(msnReward missionObj [data])]] 
 + 
 +[[modding:function:msnSetData|(msnSetData missionObj attrib data)]] 
 + 
 +[[modding:function:msnSetObjRefData|(msnSetObjRefData missionObj attrib obj)]] 
 + 
 +[[modding:function:msnSetPlayerTarget|(msnSetPlayerTarget missionObj)]] 
 + 
 +[[modding:function:msnSetProperty|(msnSetProperty obj property value) -> True/Nil]] 
 + 
 +[[modding:function:msnSetUnavailable|(msnSetUnavailable missionObj)]] 
 + 
 +[[modding:function:msnSuccess|(msnSuccess missionObj [data])]
 + 
 +[[modding:function:msnTranslate|(msnTranslate missionObj textID [data] [default]) -> text (or Nil)]] 
 + 
 +[[modding:function:multiply|(multiply x1 x2 ... xn) -> z]] 
 + 
 +==== N ==== 
 + 
 +[[modding:function:neq|(neq ...)]] 
 + 
 +[[modding:function:not|(not exp) -> True/Nil]] 
 + 
 +==== O ==== 
 + 
 +[[modding:function:objAccelerate|(objAccelerate obj angle thrust [ticks]) -> velVector]] 
 + 
 +[[modding:function:objAddBuyOrder|(objAddBuyOrder obj criteria priceAdj) -> True/Nil]] 
 + 
 +[[modding:function:objAddItem|(objAddItem obj item|type [count])]] 
 + 
 +[[modding:function:objAddItemEnhancement|(objAddItemEnhancement obj item enhancementType [lifetime]) -> enhancementID]] 
 + 
 +[[modding:function:objAddOverlay|(objAddOverlay obj overlayType [lifetime]) -> overlayID]
 + 
 +[[modding:function:objAddRandomItems|(objAddRandomItems obj table count)]] 
 + 
 +[[modding:function:objAddSellOrder|(objAddSellOrder obj criteria priceAdj) -> True/Nil]] 
 + 
 +[[modding:function:objAddSubordinate|(objAddSubordinate obj subordinate) -> True/Nil]] 
 + 
 +[[modding:function:objCalcBestTarget|(objCalcBestTarget obj [objList]) -> targetObj (or Nil)]] 
 + 
 +[[modding:function:objCanAttack|(objCanAttack obj) -> True/Nil]] 
 + 
 +[[modding:function:objCanDetectTarget|(objCanDetectTarget obj target) -> True/Nil]] 
 + 
 +[[modding:function:objCanInstallItem|(objCanInstallItem obj item [armorSeg|deviceSlot]) -> (True/Nil resultCode resultString [itemToReplace])]] 
 + 
 +[[modding:function:objChangeEquipmentStatus|(objChangeEquipmentStatus obj equipment command [duration] [options]) -> True/Nil]] 
 + 
 +[[modding:function:objCharge|(objCharge obj [currency] amount) -> remaining balance]] 
 + 
 +[[modding:function:objClearIdentified|(objClearIdentified obj)]] 
 + 
 +[[modding:function:objClearShowAsDestination|(objClearShowAsDestination obj)]] 
 + 
 +[[modding:function:objCommunicate|(objCommunicate obj senderObj msg [obj] [data]) -> result]] 
 + 
 +[[modding:function:objCredit|(objCredit obj [currency] amount) -> new balance]] 
 + 
 +[[modding:function:objDamage|(objDamage obj weaponType objSource [pos] [options]) -> result]] 
 + 
 +[[modding:function:objDepleteShields|(objDepleteShields obj)]] 
 + 
 +[[modding:function:objDestroy|(objDestroy obj [objSource]) -> True/Nil]] 
 + 
 +[[modding:function:objEnumItems|(objEnumItems obj criteria itemVar exp)]] 
 + 
 +[[modding:function:objFireEvent|(objFireEvent obj event [data]) -> result of event]] 
 + 
 +[[modding:function:objFireItemEvent|(objFireItemEvent obj item event [data]) -> result of event]] 
 + 
 +[[modding:function:objFireItemInvoke|(objFireItemInvoke obj item) -> True/Nil]] 
 + 
 +[[modding:function:objFireOverlayEvent|(objFireOverlayEvent obj overlayID event [data]) -> result of event]] 
 + 
 +[[modding:function:objFixParalysis|(objFixParalysis obj)]] 
 + 
 +[[modding:function:objGateTo|(objGateTo obj node entrypoint [effectID])]] 
 + 
 +[[modding:function:objGetArmorCriticality|(objGetArmorCriticality obj item|armorSegment) -> criticalityType]] 
 + 
 +[[modding:function:objGetArmorDamage|(objGetArmorDamage obj item|armorSegment-> damage to armor segment]] 
 + 
 +[[modding:function:objGetArmorLevel|(objGetArmorLevel obj item|armorSegment) -> 0-100]] 
 + 
 +[[modding:function:objGetArmorName|(objGetArmorName obj item|armorSegment) -> name of armor (e.g., 'forward', etc.)]] 
 + 
 +[[modding:function:objGetArmorRepairPrice|(objGetArmorRepairPrice obj [shipObjarmorItem hpToRepair) -> price (at which obj repairs)]] 
 + 
 +[[modding:function:objGetArmorReplacePrice|(objGetArmorReplacePrice obj armorItem) -> price]] 
 + 
 +[[modding:function:objGetArmorType|(objGetArmorType obj item|armorSegment-> type]] 
 + 
 +[[modding:function:objGetBalance|(objGetBalance obj [currency]) -> balance]] 
 + 
 +[[modding:function:objGetBuyPrice|(objGetBuyPrice obj item [options]) -> price (at which obj buys item)]] 
 + 
 +[[modding:function:objGetCargoSpaceLeft|(objGetCargoSpaceLeft obj-> space left in Kg]] 
 + 
 +[[modding:function:objGetCombatPower|(objGetCombatPower obj-> 0-100]] 
 + 
 +[[modding:function:objGetDamageType|(objGetDamageType obj-> damage type]] 
 + 
 +[[modding:function:objGetData|(objGetData obj attrib-> data]] 
 + 
 +[[modding:function:objGetDataField|(objGetDataField obj field) -> data]] 
 + 
 +[[modding:function:objGetDestiny|(objGetDestiny obj-> 0-359]] 
 + 
 +[[modding:function:objGetDisposition|(objGetDisposition obj targetObj) -> disposition of obj towards targetObj]] 
 + 
 +[[modding:function:objGetDistance|(objGetDistance obj destObj-> distance in light-seconds]] 
 + 
 +[[modding:function:objGetEquipmentStatus|(objGetEquipmentStatus obj equipment) -> status]] 
 + 
 +[[modding:function:objGetEventHandler|(objGetEventHandler obj-> unid or Nil]] 
 + 
 +[[modding:function:objGetID|(objGetID obj-> objID]] 
 + 
 +[[modding:function:objGetImageDesc|(objGetImageDesc obj-> imageDesc]] 
 + 
 +[[modding:function:objGetInstalledItemDesc|(objGetInstalledItemDesc obj item-> 'installed as forward armor']] 
 + 
 +[[modding:function:objGetItemProperty|(objGetItemProperty obj item property) -> value]] 
 + 
 +[[modding:function:objGetItems|(objGetItems obj criteria) -> list of items]] 
 + 
 +[[modding:function:objGetLevel|(objGetLevel obj) -> level]] 
 + 
 +[[modding:function:objGetMass|(objGetMass obj-> mass in tons]] 
 + 
 +[[modding:function:objGetMaxPower|(objGetMaxPower obj) -> power (in 1/10 MWs)]] 
 + 
 +[[modding:function:objGetName|(objGetName obj [flags]) -> Name of the object]] 
 + 
 +[[modding:function:objGetNamedItems|(objGetNamedItems obj name) -> list of items]] 
 + 
 +[[modding:function:objGetNearestStargate|(objGetNearestStargate obj) -> obj]] 
 + 
 +[[modding:function:objGetObjByID|(objGetObjByID objID) -> obj]] 
 + 
 +[[modding:function:objGetObjRefData|(objGetObjRefData obj attrib) -> obj]] 
 + 
 +[[modding:function:objGetOpenDockingPortCount|(objGetOpenDockingPortCount obj-> count of open docking ports]] 
 + 
 +[[modding:function:objGetOrderGiver|(objGetOrderGiver obj [destroyReason]) -> obj]] 
 + 
 +[[modding:function:objGetOverlayData|(objGetOverlayData obj overlayID attrib-> data]] 
 + 
 +[[modding:function:objGetOverlayPos|(objGetOverlayPos obj overlayID) -> vector]] 
 + 
 +[[modding:function:objGetOverlayProperty|(objGetOverlayProperty obj overlayID property) -> value]] 
 + 
 +[[modding:function:objGetOverlayRotation|(objGetOverlayRotation obj overlayID-> rotation]] 
 + 
 +[[modding:function:objGetOverlays|(objGetOverlays obj [criteria]) -> list of overlayIDs]] 
 + 
 +[[modding:function:objGetOverlayType|(objGetOverlayType obj overlayID-> type]] 
 + 
 +[[modding:function:objGetPlayerPriceAdj|(objGetPlayerPriceAdj obj [data]) -> priceAdj (or Nil if no adj)]] 
 + 
 +[[modding:function:objGetPos|(objGetPos obj-> vector]] 
 + 
 +[[modding:function:objGetProperty|(objGetProperty obj property) -> value]] 
 + 
 +[[modding:function:objGetRefuelItemAndPrice|(objGetRefuelItemAndPrice obj objToRefuel) -> (item price)]] 
 + 
 +[[modding:function:objGetSellPrice|(objGetSellPrice obj item ['noInventoryCheck]) -> price (at which obj sells item)]] 
 + 
 +[[modding:function:objGetShieldLevel|(objGetShieldLevel obj) -> 0-100 (or -1 for no shields)]] 
 + 
 +[[modding:function:objGetShipBuyPrice|(objGetShipBuyPrice obj shipObj) -> price (at which obj buys ship)]] 
 + 
 +[[modding:function:objGetShipSellPrice|(objGetShipSellPrice obj shipObj) -> price (at which obj sells ship)]] 
 + 
 +[[modding:function:objGetShipwreckType|(objGetShipwreckType obj) -> unid]] 
 + 
 +[[modding:function:objGetSovereign|(objGetSovereign obj-> sovereignID]] 
 + 
 +[[modding:function:objGetStargateID|(objGetStargateID obj) -> gateID]] 
 + 
 +[[modding:function:objGetStaticData|(objGetStaticData obj attrib-> data]] 
 + 
 +[[modding:function:objGetTarget|(objGetTarget obj) -> obj]] 
 + 
 +[[modding:function:objGetType|(objGetType obj) -> unid]] 
 + 
 +[[modding:function:objGetTypeData|(objGetTypeData obj attrib-> data]] 
 + 
 +[[modding:function:objGetVel|(objGetVel obj-> velVector]] 
 + 
 +[[modding:function:objGetVisibleDamage|(objGetVisibleDamage obj-> damage]] 
 + 
 +[[modding:function:objHasAttribute|(objHasAttribute obj attrib-> True/Nil]] 
 + 
 +[[modding:function:objHasItem|(objHasItem obj item [count]) -> number of items (or Nil)]] 
 + 
 +[[modding:function:objIncData|(objIncData obj attrib [increment]) -> new value]] 
 + 
 +[[modding:function:objIncOverlayData|(objIncOverlayData obj overlayID attrib [increment]) -> new value]] 
 + 
 +[[modding:function:objIncVel|(objIncVel obj velVector-> velVector]] 
 + 
 +[[modding:function:objIsAngryAt|(objIsAngryAt obj targetObj-> True/Nil]] 
 + 
 +[[modding:function:objIsDeviceSlotAvailable|(objIsDeviceSlotAvailable ship-> True/Nil]] 
 + 
 +[[modding:function:objIsDockedAt|(objIsDockedAt obj stationObj-> True/Nil]] 
 + 
 +[[modding:function:objIsEnemy|(objIsEnemy obj target-> True/Nil]] 
 + 
 +[[modding:function:objIsIdentified|(objIsIdentified obj) -> True/Nil]] 
 + 
 +[[modding:function:objIsKnown|(objIsKnown obj)]] 
 + 
 +[[modding:function:objIsParalyzed|(objIsParalyzed obj)]] 
 + 
 +[[modding:function:objIsRadioactive|(objIsRadioactive obj)]] 
 + 
 +[[modding:function:objIsShip|(objIsShip obj-> True/Nil]] 
 + 
 +[[modding:function:objJumpTo|(objJumpTo obj pos)]] 
 + 
 +[[modding:function:objLowerShields|(objLowerShields obj)]] 
 + 
 +[[modding:function:objMakeParalyzed|(objMakeParalyzed obj ticks)]] 
 + 
 +[[modding:function:objMatches|(objMatches obj source filter) -> True/Nil]] 
 + 
 +[[modding:function:objProgramDamage|(objProgramDamage obj hacker progName aiLevel code)]] 
 + 
 +[[modding:function:objRecordBuyItem|(objRecordBuyItem buyerObj sellerObj item [currency] price-> True/Nil]] 
 + 
 +[[modding:function:objRegisterForEvents|(objRegisterForEvents target obj)]] 
 + 
 +[[modding:function:objRegisterForSystemEvents|(objRegisterForSystemEvents target range)]] 
 + 
 +[[modding:function:objRemoveItem|(objRemoveItem obj item [count])]] 
 + 
 +[[modding:function:objRemoveItemEnhancement|(objRemoveItemEnhancement obj item enhancementID)]] 
 + 
 +[[modding:function:objRemoveOverlay|(objRemoveOverlay obj overlayID)]] 
 + 
 +[[modding:function:objRepairArmor|(objRepairArmor ship item|armorSegment [hpToRepair]) -> hp repaired]] 
 + 
 +[[modding:function:objResume|(objResume obj [gateObj])]] 
 + 
 +[[modding:function:objSendMessage|(objSendMessage obj sender text-> True/Nil]] 
 + 
 +[[modding:function:objSetData|(objSetData obj attrib data)]] 
 + 
 +[[modding:function:objSetDeviceActivationDelay|(objSetDeviceActivationDelay obj deviceItem [delay]) -> True/Nil]] 
 + 
 +[[modding:function:objSetEventHandler|(objSetEventHandler obj unid-> True/Nil]] 
 + 
 +[[modding:function:objSetIdentified|(objSetIdentified obj)]] 
 + 
 +[[modding:function:objSetItemData|(objSetItemData obj item attrib data [count]-> item]] 
 + 
 +[[modding:function:objSetItemProperty|(objSetItemProperty obj item property value [count]) -> item]] 
 + 
 +[[modding:function:objSetKnown|(objSetKnown obj)]] 
 + 
 +[[modding:function:objSetName|(objSetName obj name [flags])]] 
 + 
 +[[modding:function:objSetObjRefData|(objSetObjRefData obj attrib obj)]] 
 + 
 +[[modding:function:objSetOverlayData|(objSetOverlayData obj overlayID attrib data)]] 
 + 
 +[[modding:function:objSetOverlayEffectProperty|(objSetOverlayEffectProperty obj overlayID property value)]] 
 + 
 +[[modding:function:objSetOverlayPos|(objSetOverlayPos obj overlayID pos)]] 
 + 
 +[[modding:function:objSetOverlayProperty|(objSetOverlayProperty obj overlayID property value)]] 
 + 
 +[[modding:function:objSetOverlayRotation|(objSetOverlayRotation obj overlayID rotation)]] 
 + 
 +[[modding:function:objSetPos|(objSetPos obj vector [rotation])]
 + 
 +[[modding:function:objSetProperty|(objSetProperty obj property value) -> True/Nil]] 
 + 
 +[[modding:function:objSetShowAsDestination|(objSetShowAsDestination obj [options]-> True/Nil]] 
 + 
 +[[modding:function:objSetSovereign|(objSetSovereign obj sovereignID) -> True/Nil]] 
 + 
 +[[modding:function:objSetTradeDesc|(objSetTradeDesc obj currency [maxCurrency replenishCurrency]) -> True/Nil]] 
 + 
 +[[modding:function:objSetTypeData|(objSetTypeData obj attrib data)]] 
 + 
 +[[modding:function:objSetVel|(objSetVel obj velVector)]] 
 + 
 +[[modding:function:objSuspend|(objSuspend obj)]] 
 + 
 +[[modding:function:objTranslate|(objTranslate obj textID [data] [default]) -> text (or Nil)]] 
 + 
 +[[modding:function:objUnregisterForEvents|(objUnregisterForEvents target obj)]] 
 + 
 +[[modding:function:objUnregisterForSystemEvents|(objUnregisterForSystemEvents target)]] 
 + 
 +[[modding:function:or|(or exp1 exp2 ... expn) -> True/Nil]] 
 + 
 +==== P ==== 
 + 
 +[[modding:function:plyChangeShip|(plyChangeShip player newShip [options]-> True/Nil]] 
 + 
 +[[modding:function:plyCharge|(plyCharge player [currency] charge) -> credits left]] 
 + 
 +[[modding:function:plyComposeString|(plyComposeString player string [arg1 arg2 ... argn]) -> string]] 
 + 
 +[[modding:function:plyCredit|(plyCredit player [currencycredit) -> credits left]] 
 + 
 +[[modding:function:plyDestroyed|(plyDestroyed player epitaph)]] 
 + 
 +[[modding:function:plyEnableMessage|(plyEnableMessage player messageID True/Nil) -> True/Nil]] 
 + 
 +[[modding:function:plyGetCredits|(plyGetCredits player [currency]) -> credits left]] 
 + 
 +[[modding:function:plyGetGenome|(plyGetGenome player-> 'humanMale | 'humanFemale]] 
 + 
 +[[modding:function:plyGetItemStat|(plyGetItemStat player stat criteria|type) -> value]] 
 + 
 +[[modding:function:plyGetKeyEventStat|(plyGetKeyEventStat player stat nodeID typeCriteria-> value]] 
 + 
 +[[modding:function:plyGetRedirectMessage|(plyGetRedirectMessage ...)]] 
 + 
 +[[modding:function:plyGetStat|(plyGetStat player stat) -> value]] 
 + 
 +[[modding:function:plyIsMessageEnabled|(plyIsMessageEnabled player messageID) -> True/Nil]] 
 + 
 +[[modding:function:plyMessage|(plyMessage ...)]] 
 + 
 +[[modding:function:plyRecordBuyItem|(plyRecordBuyItem player item [currency] totalPrice)]] 
 + 
 +[[modding:function:plyRecordSellItem|(plyRecordSellItem player item [currencytotalPrice)]
 + 
 +[[modding:function:plyRedirectMessage|(plyRedirectMessage ...)]] 
 + 
 +[[modding:function:plyUseItem|(plyUseItem player item)]] 
 + 
 +[[modding:function:pow|(pow x y) -> z]] 
 + 
 +[[modding:function:power|(power x y) -> z]] 
 + 
 +[[modding:function:print|(print [string]*)]] 
 + 
 +[[modding:function:printTo|(printTo output [string]*)]] 
 + 
 +==== Q ==== 
 + 
 +[[modding:function:quote|(quote exp-> unevaluated exp]] 
 + 
 +==== R ==== 
 + 
 +[[modding:function:random|(random from to)]] 
 + 
 +[[modding:function:randomGaussian|(randomGaussian low mid high) -> random number between low and high]] 
 + 
 +[[modding:function:randomTable|(randomTable chance1 exp1 chance2 exp2 ... chancen expn-> exp]] 
 + 
 +[[modding:function:regex|(regex source pattern ['offset|'subex]) -> result]] 
 + 
 +[[modding:function:resColorBlend|(resColorBlend rgbDest rgbSource srcOpacity-> rgbColor]] 
 + 
 +[[modding:function:resCreateImageDesc|(resCreateImageDesc imageUNID x y width height) -> imageDesc]] 
 + 
 +[[modding:function:rollDice|(rollDice count sides bonus)]] 
 + 
 +[[modding:function:round|(round ['stochasticx-> y]] 
 + 
 +==== S ==== 
 + 
 +[[modding:function:scrAddAction|(scrAddAction screen actionID pos label [key] [special] code)]] 
 + 
 +[[modding:function:scrAddMinorAction|(scrAddMinorAction screen actionID pos label [key] [special] code)]] 
 + 
 +[[modding:function:scrAddMinorAction:scrAddListFilter|(scrAddListFilter screen filterID label filter)]] 
 + 
 +[[modding:function:scrEnableAction|(scrEnableAction screen actionID enabled)]] 
 + 
 +[[modding:function:scrExitScreen|(scrExitScreen screen ['forceUndock])]] 
 + 
 +[[modding:function:scrGetCounter|(scrGetCounter ...)]] 
 + 
 +[[modding:function:scrGetData|(scrGetData screen attrib) -> data]] 
 + 
 +[[modding:function:scrGetDesc|(scrGetDesc screen)]] 
 + 
 +[[modding:function:scrGetInputText|(scrGetInputText ...)]] 
 + 
 +[[modding:function:scrGetItem|(scrGetItem ...)]] 
 + 
 +[[modding:function:scrGetListCursor|(scrGetListCursor screen) -> cursor]] 
 + 
 +[[modding:function:scrGetListEntry|(scrGetListEntry ...)]] 
 + 
 +[[modding:function:scrGetScreen|(scrGetScreen gScreen) -> screenDesc]] 
 + 
 +[[modding:function:scrIncData|(scrIncData screen attrib [increment])]] 
 + 
 +[[modding:function:scrIsActionEnabled|(scrIsActionEnabled screen actionID) -> True/Nil]] 
 + 
 +[[modding:function:scrIsFirstOnInit|(scrIsFirstOnInit ...)]] 
 + 
 +[[modding:function:scrRefreshScreen|(scrRefreshScreen screen)]] 
 + 
 +[[modding:function:scrRemoveAction|(scrRemoveAction screen actionID)]] 
 + 
 +[[modding:function:scrRemoveItem|(scrRemoveItem ...)]] 
 + 
 +[[modding:function:scrSetActionDesc|(scrSetActionDesc screen actionID descID)]] 
 + 
 +[[modding:function:scrSetActionLabel|(scrSetActionLabel screen actionID label [key] [special])]] 
 + 
 +[[modding:function:scrSetBackgroundImage|(scrSetBackgroundImage screen imageDesc)]] 
 + 
 +[[modding:function:scrSetControlValue|(scrSetControlValue screen controlID value) -> True/Nil]] 
 + 
 +[[modding:function:scrSetControlValueTranslate|(scrSetControlValueTranslate screen controlID textID [data]) -> True/Nil]] 
 + 
 +[[modding:function:scrSetCounter|(scrSetCounter ...)]] 
 + 
 +[[modding:function:scrSetData|(scrSetData screen attrib data)]] 
 + 
 +[[modding:function:scrSetDesc|(scrSetDesc screen text [text...])]] 
 + 
 +[[modding:function:scrSetDescTranslate|(scrSetDescTranslate screen textID [data]-> True/Nil]] 
 + 
 +[[modding:function:scrSetDisplayText|(scrSetDisplayText screen ID text [text...])]] 
 + 
 +[[modding:function:scrSetInputText|(scrSetInputText ...)]] 
 + 
 +[[modding:function:scrSetListCursor|(scrSetListCursor screen cursor)]] 
 + 
 +[[modding:function:scrSetListFilter|(scrSetListFilter ...)]] 
 + 
 +[[modding:function:scrShowAction|(scrShowAction screen actionID shown)]] 
 + 
 +[[modding:function:scrShowPane|(scrShowPane ...)]] 
 + 
 +[[modding:function:scrShowScreen|(scrShowScreen screenGlobal screen [pane] [data])]] 
 + 
 +[[modding:function:scrTranslate|(scrTranslate screen textID [data]) -> text or Nil]] 
 + 
 +[[modding:function:seededRandom|(seededRandom seed from to)]] 
 + 
 +[[modding:function:set|(set ...)]] 
 + 
 +[[modding:function:set@|(set@ list-var index value-> list]] 
 + 
 +[[modding:function:setq|(setq ...)]] 
 + 
 +[[modding:function:shpCancelOrders|(shpCancelOrders ship)]] 
 + 
 +[[modding:function:shpCanRemoveDevice|(shpCanRemoveDevice ship item) -> result]] 
 + 
 +[[modding:function:shpConsumeFuel|(shpConsumeFuel ship fuel)]] 
 + 
 +[[modding:function:shpDamageArmor|(shpDamageArmor ship armorSegment damageType damage ['noSRSFlash]) -> damage done]] 
 + 
 +[[modding:function:shpDecontaminate|(shpDecontaminate ship)]] 
 + 
 +[[modding:function:shpEnhanceItem|(shpEnhanceItem ship item [mods]) -> True/Nil]] 
 + 
 +[[modding:function:shpGetAISetting|(shpGetAISetting ship setting)]] 
 + 
 +[[modding:function:shpGetArmor|(shpGetArmor ship armorSegment-> item struct]] 
 + 
 +[[modding:function:shpGetArmorCount|(shpGetArmorCount ship) -> number of armor segments]] 
 + 
 +[[modding:function:shpGetArmorMaxHitPoints|(shpGetArmorMaxHitPoints obj item|armorSegment-> damage to armor segment]] 
 + 
 +[[modding:function:shpGetClassName|(shpGetClassName class flags-> class name]] 
 + 
 +[[modding:function:shpGetDirection|(shpGetDirection ship) -> angle]] 
 + 
 +[[modding:function:shpGetDockObj|(shpGetDockObj ship) -> dockObj]] 
 + 
 +[[modding:function:shpGetFuelLeft|(shpGetFuelLeft ship) -> fuel left]] 
 + 
 +[[modding:function:shpGetFuelNeeded|(shpGetFuelNeeded ship item) -> items needed]] 
 + 
 +[[modding:function:shpGetImageDesc|(shpGetImageDesc class [rotationAngle]) -> imageDesc]] 
 + 
 +[[modding:function:shpGetItemDeviceName|(shpGetItemDeviceName ship item) -> device name of item (or -1)]] 
 + 
 +[[modding:function:shpGetMaxSpeed|(shpGetMaxSpeed ship-> max speed in of lightspeed]] 
 + 
 +[[modding:function:shpGetOrder|(shpGetOrder obj-> order]] 
 + 
 +[[modding:function:shpGetOrderDesc|(shpGetOrderDesc obj) -> orderDesc]] 
 + 
 +[[modding:function:shpGetOrderTarget|(shpGetOrderTarget obj) -> obj]] 
 + 
 +[[modding:function:shpGetShieldDamage|(shpGetShieldDamage ship) -> damage to shields]] 
 + 
 +[[modding:function:shpGetShieldItemUNID|(shpGetShieldItemUNID ship) -> UNID (or Nil)]] 
 + 
 +[[modding:function:shpGetShieldMaxHitPoints|(shpGetShieldMaxHitPoints ship) -> max hp of shields]] 
 + 
 +[[modding:function:shpInstallArmor|(shpInstallArmor ship item armorSegment)]] 
 + 
 +[[modding:function:shpInstallDevice|(shpInstallDevice ship item [deviceSlot])]] 
 + 
 +[[modding:function:shpIsBlind|(shpIsBlind ship)]] 
 + 
 +[[modding:function:shpIsFuelCompatible|(shpIsFuelCompatible ship item-> True/Nil]] 
 + 
 +[[modding:function:shpIsRadiationImmune|(shpIsRadiationImmune ship [item])]] 
 + 
 +[[modding:function:shpMakeRadioactive|(shpMakeRadioactive ship)]] 
 + 
 +[[modding:function:shpOrder|(shpOrder ship order [target] [count]) -> True/Nil]] 
 + 
 +[[modding:function:shpOrderImmediate|(shpOrderImmediate ship order [target] [count]) -> True/Nil]] 
 + 
 +[[modding:function:shpRechargeShield|(shpRechargeShield ship hpToRecharge)]] 
 + 
 +[[modding:function:shpRefuelFromItem|(shpRefuelFromItem ship item) -> True/Nil]] 
 + 
 +[[modding:function:shpRemoveDevice|(shpRemoveDevice ship item-> item]] 
 + 
 +[[modding:function:shpRepairItem|(shpRepairItem ship item)]] 
 + 
 +[[modding:function:shpSetAISetting|(shpSetAISetting ship setting value)]] 
 + 
 +[[modding:function:shpSetCommandCode|(shpSetCommandCode ship code) -> True/Nil]] 
 + 
 +[[modding:function:shpSetController|(shpSetController ship controller-> True/Nil]] 
 + 
 +[[modding:function:shuffle|(shuffle list) -> shuffled list]] 
 + 
 +[[modding:function:sort|(sort list ['ascending|'descending] [keyIndex]) -> sorted list]] 
 + 
 +[[modding:function:sovGetDisposition|(sovGetDisposition sovereignID targetSovereignID-disposition of sovereign to target]] 
 + 
 +[[modding:function:sovMessage|(sovMessage sovereignID text) -> True/Nil]] 
 + 
 +[[modding:function:sovMessageFromObj|(sovMessageFromObj sovereignID obj text-> True/Nil]] 
 + 
 +[[modding:function:sovSetDisposition|(sovSetDisposition sovereignID targetSovereignID disposition)]] 
 + 
 +[[modding:function:split|(split string [characters]) -list]] 
 + 
 +[[modding:function:sqrt|(sqrt x-z]] 
 + 
 +[[modding:function:sqrtn|(sqrtn x-z]] 
 + 
 +[[modding:function:staClearFireReconEvent|(staClearFireReconEvent station)]] 
 + 
 +[[modding:function:staClearReconned|(staClearReconned station)]] 
 + 
 +[[modding:function:staGetDockedShips|(staGetDockedShips station-list of docked ships]] 
 + 
 +[[modding:function:staGetImageVariant|(staGetImageVariant station-variant]] 
 + 
 +[[modding:function:staGetSubordinates|(staGetSubordinates station-list of subordinates (e.g.guardians)]] 
 + 
 +[[modding:function:staIsEncountered|(staIsEncountered type-> True/Nil]] 
 + 
 +[[modding:function:staIsReconned|(staIsReconned station-> True/Nil]] 
 + 
 +[[modding:function:staSetActive|(staSetActive station [True/Nil])]] 
 + 
 +[[modding:function:staSetFireReconEvent|(staSetFireReconEvent station)]] 
 + 
 +[[modding:function:staSetImageVariant|(staSetImageVariant station variant)]] 
 + 
 +[[modding:function:staSetShowMapLabel|(staSetShowMapLabel station True/Nil)]] 
 + 
 +[[modding:function:strCapitalize|(strCapitalize string) -> string]] 
 + 
 +[[modding:function:strFind|(strFind string target) -> pos of target in string (0-based)]] 
 + 
 +[[modding:function:struct|(struct key1 value1 key2 value2 ...) -> struct]] 
 + 
 +[[modding:function:struct|(struct (key1 value1) (key2 value2) ..) -> struct]] 
 + 
 +[[modding:function:struct|(struct { key1:value1 key2:value2 ... } ...) -> struct]] 
 + 
 +[[modding:function:subset|(subset list pos [count]) -> list]] 
 + 
 +[[modding:function:subst|(subst string arg1 arg2 ... argn-> string]] 
 + 
 +[[modding:function:subtract|(subtract x y-> z]] 
 + 
 +[[modding:function:switch|(switch ...)]] 
 + 
 +[[modding:function:sysAddEncounterEvent|(sysAddEncounterEvent delay target encounterID gate)]] 
 + 
 +[[modding:function:sysAddEncounterEventAtDist|(sysAddEncounterEventAtDist delay target encounterID distance)]] 
 + 
 +[[modding:function:sysAddObjRecurringTimerEvent|(sysAddObjRecurringTimerEvent interval obj event)]] 
 + 
 +[[modding:function:sysAddObjTimerEvent|(sysAddObjTimerEvent delay obj event)]] 
 + 
 +[[modding:function:sysAddStargateTopology|(sysAddStargateTopology [nodeIDgateID destNodeID destGateID) -> True/Nil]] 
 + 
 +[[modding:function:sysAddTypeRangeEvent|(sysAddTypeRangeEvent type event options)]] 
 + 
 +[[modding:function:sysAddTypeRecurringTimerEvent|(sysAddTypeRecurringTimerEvent interval type event)]] 
 + 
 +[[modding:function:sysAddTypeTimerEvent|(sysAddTypeTimerEvent delay type event)]] 
 + 
 +[[modding:function:sysAscendObject|(sysAscendObject obj) -> True/Nil]] 
 + 
 +[[modding:function:sysCalcFireSolution|(sysCalcFireSolution targetPos targetVel speed) -> angle to shoot (Nilif no solution)]] 
 + 
 +[[modding:function:sysCalcStdCombatStrength|(sysCalcStdCombatStrength level-> standard combat strength for level]] 
 + 
 +[[modding:function:sysCalcTravelDistance|(sysCalcTravelDistance speed time) -> distance in light-seconds]] 
 + 
 +[[modding:function:sysCalcTravelTime|(sysCalcTravelTime distance speed-> time in ticks]] 
 + 
 +[[modding:function:sysCancelTimerEvent|(sysCancelTimerEvent obj event) -> True/Nil]] 
 + 
 +[[modding:function:sysCancelTypeTimerEvent|(sysCancelTypeTimerEvent type event-> True/Nil]] 
 + 
 +[[modding:function:sysCreateEffect|(sysCreateEffect effectID anchorObj pos [rotation]) -> True/Nil]] 
 + 
 +[[modding:function:sysCreateEncounter|(sysCreateEncounter unid-> True/Nil]] 
 + 
 +[[modding:function:sysCreateFlotsam|(sysCreateFlotsam item|unid pos sovereignID) -> obj]] 
 + 
 +[[modding:function:sysCreateHitEffect|(sysCreateHitEffect weaponUNID hitObj hitPos hitDir damageHP-> True/Nil]] 
 + 
 +[[modding:function:sysCreateLookup|(sysCreateLookup tableName orbit) -> True/Nil]] 
 + 
 +[[modding:function:sysCreateMarker|(sysCreateMarker name pos sovereignID-> marker]] 
 + 
 +[[modding:function:sysCreateShip|(sysCreateShip unid pos sovereignID [options|eventHandler|controller]) -> ship or list]] 
 + 
 +[[modding:function:sysCreateShipwreck|(sysCreateShipwreck unid pos sovereignID-> shipwreck]] 
 + 
 +[[modding:function:sysCreateStargate|(sysCreateStargate unid pos gateID [destNodeID destGateID]-> obj]] 
 + 
 +[[modding:function:sysCreateStation|(sysCreateStation unid pos [eventHandler]) -> obj]] 
 + 
 +[[modding:function:sysCreateTerritory|(sysCreateTerritory orbit minRadius maxRadius attributes [criteria]) -> True/Nil]] 
 + 
 +[[modding:function:sysCreateWeaponFire|(sysCreateWeaponFire weaponID objSource pos dir speed objTarget [options] [bonus]) -> obj]] 
 + 
 +[[modding:function:sysDescendObject|(sysDescendObject objID pos-> obj]] 
 + 
 +[[modding:function:sysFindObject|(sysFindObject source filter) -> list of objects]] 
 + 
 +[[modding:function:sysFindObjectAtPos|(sysFindObjectAtPos source criteria pos [destPos]-> list of objects]] 
 + 
 +[[modding:function:sysGetData|(sysGetData [nodeID] attrib) -> data]] 
 + 
 +[[modding:function:sysGetEnvironment|(sysGetEnvironment pos-> environmentUNID]] 
 + 
 +[[modding:function:sysGetLevel|(sysGetLevel [nodeID]) -> level]] 
 + 
 +[[modding:function:sysGetLightIntensity|(sysGetLightIntensity pos) -> intensity (0-100)]] 
 + 
 +[[modding:function:sysGetName|(sysGetName [nodeID]) -> name]] 
 + 
 +[[modding:function:sysGetNavPathPoint|(sysGetNavPathPoint sovereignID objFrom objTo ath-> vector]] 
 + 
 +[[modding:function:sysGetNode|(sysGetNode) -> nodeID]] 
 + 
 +[[modding:function:sysGetNodes|(sysGetNodes-> list of nodeIDs]] 
 + 
 +[[modding:function:sysGetObjectByName|(sysGetObjectByName [source] name-> obj]] 
 + 
 +[[modding:function:sysGetProperty|(sysGetProperty [nodeIDproperty) -> value]] 
 + 
 +[[modding:function:sysGetRandomLocation|(sysGetRandomLocation criteria [options]-> location or Nil]] 
 + 
 +[[modding:function:sysGetStargateDestination|(sysGetStargateDestination [nodeIDgateID) -> (nodeID gateID)]] 
 + 
 +[[modding:function:sysGetStargateDestinationNode|(sysGetStargateDestinationNode [nodeID] gateID-> nodeID]] 
 + 
 +[[modding:function:sysGetStargates|(sysGetStargates [nodeID]) -> list of gateIDs]] 
 + 
 +[[modding:function:sysGetSystemType|(sysGetSystemType [nodeID]) -> systemUNID]] 
 + 
 +[[modding:function:sysGetTopologyDistance|(sysGetTopologyDistance fromID toID) -> distance (or Nil)]] 
 + 
 +[[modding:function:sysGlobals|(sysGlobals ...)]] 
 + 
 +[[modding:function:sysHasAttribute|(sysHasAttribute [nodeIDattrib) -> True/Nil]] 
 + 
 +[[modding:function:sysHitScan|(sysHitScan [source] startPos endPos-> (obj hitPos) or Nil]] 
 + 
 +[[modding:function:sysIncData|(sysIncData [nodeIDattrib increment) -> new value]] 
 + 
 +[[modding:function:sysIsKnown|(sysIsKnown [nodeID]-> True/Nil]] 
 + 
 +[[modding:function:sysMatches|(sysMatches [nodeIDcriteria) -> True/Nil]] 
 + 
 +[[modding:function:sysOrbit|(sysOrbit center radius angle [eccentricity rotation]) -> orbit]] 
 + 
 +[[modding:function:sysOrbitPos|(sysOrbitPos orbit [options]) -> vector]] 
 + 
 +[[modding:function:sysPlaySound|(sysPlaySound unid [sourceObj]) -> True/Nil]] 
 + 
 +[[modding:function:sysPoolUsage|(sysPoolUsage ...)]] 
 + 
 +[[modding:function:sysSetData|(sysSetData [nodeIDattrib data) -> data]] 
 + 
 +[[modding:function:sysSetEnvironment|(sysSetEnvironment unid shape options) -> True/Nil]] 
 + 
 +[[modding:function:sysSetKNown|(sysSetKNown [nodeID] [True/Nil]) -> True/Nil]] 
 + 
 +[[modding:function:sysSetPOV|(sysSetPOV obj|vector-> True/Nil]] 
 + 
 +[[modding:function:sysSetProperty|(sysSetProperty [nodeID] property value) -> True/Nil]] 
 + 
 +[[modding:function:sysStartTime|(sysStartTime) -> True/Nil]] 
 + 
 +[[modding:function:sysStopTime|(sysStopTime duration except) -> True/Nil]] 
 + 
 +[[modding:function:sysStopTime|(sysStopTime targetList duration-> True/Nil]] 
 + 
 +[[modding:function:sysTicks|(sysTicks ...)]] 
 + 
 +[[modding:function:sysVectorAdd|(sysVectorAdd vector vector) -> vector]] 
 + 
 +[[modding:function:sysVectorAngle|(sysVectorAngle vector) -> angle of vector]] 
 + 
 +[[modding:function:sysVectorAngle|(sysVectorAngle pos1 pos2-> angle of pos1 relative to pos2]] 
 + 
 +[[modding:function:sysVectorDistance|(sysVectorDistance vector [vector]) -> distance in light-seconds]] 
 + 
 +[[modding:function:sysVectorDivide|(sysVectorDivide vector scalar) -> vector]] 
 + 
 +[[modding:function:sysVectorMultiply|(sysVectorMultiply vector scalar-> vector]] 
 + 
 +[[modding:function:sysVectorPixelOffset|(sysVectorPixelOffset center x y) -> vector]] 
 + 
 +[[modding:function:sysVectorPolarOffset|(sysVectorPolarOffset center angle radius) -> vector]] 
 + 
 +[[modding:function:sysVectorPolarVelocity|(sysVectorPolarVelocity angle speed-> velVector]] 
 + 
 +[[modding:function:sysVectorRandom|(sysVectorRandom center radius minSeparation [filter]) -> vector]] 
 + 
 +[[modding:function:sysVectorSpeed|(sysVectorSpeed velVector-> of light speed]] 
 + 
 +[[modding:function:sysVectorSubtract|(sysVectorSubtract vector vector) -> vector]] 
 + 
 +==== T ==== 
 + 
 +[[moingdding:function:|(typAddRecurringTimerEvent unid interval event)]] 
 + 
 +[[modding:function:typAddTimerEvent|(typAddTimerEvent unid delay event)]] 
 + 
 +[[modding:function:typCancelTimerEvent|(typCancelTimerEvent unid event) -> True/Nil]] 
 + 
 +[[modding:function:typCreate|(typCreate unid XML) -> True/Nil]] 
 + 
 +[[modding:function:typDynamicUNID|(typDynamicUNID uniqueName) -> UNID]] 
 + 
 +[[modding:function:typeof|(typeof item-> type]] 
 + 
 +[[modding:function:typFind|(typFind criteria) -> list of UNIDs]] 
 + 
 +[[modding:function:typFireEvent|(typFireEvent unid event [data]) -> result of event]] 
 + 
 +[[modding:function:typFireObjEvent|(typFireObjEvent unid obj event) -> result of event]] 
 + 
 +[[modding:function:typGetData|(typGetData unid attrib) -> data]] 
 + 
 +[[modding:function:typGetDataField|(typGetDataField unid field-> data]] 
 + 
 +[[modding:function:typGetProperty|(typGetProperty unid property) -> value]] 
 + 
 +[[modding:function:typGetStaticData|(typGetStaticData unid attrib) -> data]] 
 + 
 +[[modding:function:typGetXML|(typGetXML unid-> xmlElement]] 
 + 
 +[[modding:function:typHasAttribute|(typHasAttribute unid attrib) -> True/Nil]] 
 + 
 +[[modding:function:typHasEvent|(typHasEvent unid event-> True/Nil]] 
 + 
 +[[modding:function:typIncData|(typIncData unid attrib [increment]) -> new value]] 
 + 
 +[[modding:function:typMarkImages|(typMarkImages unid-> True/Nil]] 
 + 
 +[[modding:function:typMatches|(typMatches unid criteria) -> True/Nil]] 
 + 
 +[[modding:function:typSetData|(typSetData unid attrib data-> True/Nil]] 
 + 
 +[[modding:function:typTranslate|(typTranslate unid textID [data] [default]) -> text (or Nil)]] 
 + 
 +==== U ==== 
 + 
 +[[modding:function:uiCanPlayMusic|(uiCanPlayMusic filename-> True/Nil]] 
 + 
 +[[modding:function:uiGetMusicCatalog|(uiGetMusicCatalog) -> list of files]] 
 + 
 +[[modding:function:uiGetMusicState|(uiGetMusicState) -> ('playing filename position length)]] 
 + 
 +[[modding:function:uiPlayMusic|(uiPlayMusic filename [pos]) -> True/Nil]] 
 + 
 +[[modding:function:uiSetSoundtrackMode|(uiSetSoundtrackMode mode [soundtrackUNID])]] 
 + 
 +[[modding:function:uiStopMusic|(uiStopMusic)]] 
 + 
 +[[modding:function:unvFindObject|(unvFindObject [nodeIDcriteria) -> list of entries]] 
 + 
 +[[modding:function:unvGetCurrentExtensionUNID|(unvGetCurrentExtensionUNID-> UNID]] 
 + 
 +[[modding:function:unvGetElapsedGameTime|(unvGetElapsedGameTime [startTickendTick format) -> result]] 
 + 
 +[[modding:function:unvGetExtensionData|(unvGetExtensionData scope attrib-> data]] 
 + 
 +[[modding:function:unvGetRealDate|(unvGetRealDate) -> (year month day) GMT]] 
 + 
 +[[modding:function:unvGetTick|(unvGetTick) -> time]] 
 + 
 +[[modding:function:unvSetExtensionData|(unvSetExtensionData scope attrib data-> True/Nil]] 
 + 
 +[[modding:function:unvSetObjectKnown|(unvSetObjectKnown [nodeIDcriteria [True/Nil]) -> True/Nil]] 
 + 
 +[[modding:function:unvUNID|(unvUNID string-> (unid 'itemtype name) or (unid 'shipclass name)]] 
 + 
 +==== V ==== 
 + 
 +[[modding:function:v|(v* scalar vec1) -> result of scalar multiplication of scalar and vec1]] 
 + 
 +[[modding:function:v|(v+ vec1 vec2) -> result of vector addition of vec1 and vec2]] 
 + 
 +[[modding:function:v|(v-> vec1 indexlist) -> get the elements of vec1 based on indexlist]] 
 + 
 +[[modding:function:v|(v<- vec1 indexlist datalist) -> set the elements of vec1 with datalist based on the indices in indexlist]] 
 + 
 +[[modding:function:v|(v= vec1 vec2-> compare vec1 and vec2 for equality]] 
 + 
 +[[modding:function:v|(v^ vec1 vec2) -> result of element-wise multiplication of vec1 and vec2]] 
 + 
 +[[modding:function:vdot|(vdot vec1 vec2) -> result of vector dot product of vec1 and vec2]] 
 + 
 +[[modding:function:vecCreate|(vecCreate) -> empty vector]] 
 + 
 +[[modding:function:vecSetElement|(vecSetElement ...)]] 
 + 
 +[[modding:function:vector|(vector contentlist-> vector form of contentlist]] 
 + 
 +[[modding:function:vfilled|(vfilled scalar shapelist) -> vector filled with scalar's value]] 
 + 
 +==== W ==== 
 +==== X ====== 
 + 
 +[[modding:function:xmlAppendSubElement|(xmlAppendSubElement xml xmlToAdd [index]) -> True/Nil]] 
 + 
 +[[modding:function:xmlAppendText|(xmlAppendText xml text [index]) -> True/Nil]] 
 + 
 +[[modding:function:xmlCreate|(xmlCreate xml) -> xml]] 
 + 
 +[[modding:function:xmlDeleteSubElement|(xmlDeleteSubElement xml index) -> True/Nil]] 
 + 
 +[[modding:function:xmlGetAttrib|(xmlGetAttrib xml attrib) -> value]] 
 + 
 +[[modding:function:xmlGetAttribList|(xmlGetAttribList xml) -> list of attribs]] 
 + 
 +[[modding:function:xmlGetSubElement|(xmlGetSubElement xml tag|index-> xml]] 
 + 
 +[[modding:function:xmlGetSubElementCount|(xmlGetSubElementCount xml) -> number of sub-elements]] 
 + 
 +[[modding:function:xmlGetSubElementList|(xmlGetSubElementList xml [tag]) -> list of xml]] 
 + 
 +[[modding:function:xmlGetTag|(xmlGetTag xml-> tag]] 
 + 
 +[[modding:function:xmlGetText|(xmlGetText xml [index]) -> text]] 
 + 
 +[[modding:function:xmlSetAttrib|(xmlSetAttrib xml attrib value-> value]] 
 + 
 +[[modding:function:xmlSetText|(xmlSetText xml text [index]) -> True/Nil]] 
 + 
 +==== Y ==== 
 +==== Z ====
modding/functions/index.1419655255.txt.gz · Last modified: 2017/01/20 23:06 (external edit)