Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision |
modding:xml:cyberdeckdevice [2017/02/04 19:15] – 0xabcdef | modding:xml:cyberdeckdevice [2017/02/05 00:00] (current) – 0xabcdef |
---|
=====Overview===== | =====Overview===== |
A CyberDeckDevice is a miscellaneous (and usually virtual) device that carries out cyberattacks, which inflict special effects without physical damage. They are considered omnidirectional. Targets have a chance of detecting cyberattacks. | A CyberDeckDevice is a miscellaneous (and usually virtual) device that carries out cyberattacks, which inflict special effects without physical damage. They work only on ships and cannot be fired without a target. Their fire rate is locked at one attack per second. |
| |
| When an attacker successfully carries out a cyberattack on a target, the target detects the attack and receives a message consisting of "Cyberattack detected: " followed by **programName**. The attacker also becomes highlighted on the target's SRS for 200 ticks (6.66 seconds). |
| |
| On a non-virtual device, the stats display in the format {programName}({aiLevel}) |
| |
=====Basic Attributes===== | =====Basic Attributes===== |
* **"ShieldsDown"**: Depletes the target's shield. Success rate is 50% plus 10% for each level that **aiLevel** is greater than the shield **level**. Effectiveness depends on the target's shield level. Not effective if target's shields are down. | * **"ShieldsDown"**: Depletes the target's shield. Success rate is 50% plus 10% for each level that **aiLevel** is greater than the shield **level**. Effectiveness depends on the target's shield level. Not effective if target's shields are down. |
* **"Disarm"**: Disarms the target's primary weapon for a number of seconds between the value of **aiLevel** and twice that value. Success level is 50% plus 10% for each level that **aiLevel** is greater than the weapon **level**. Effective when the target is neither already disarmed nor paralyzed. | * **"Disarm"**: Disarms the target's primary weapon for a number of seconds between the value of **aiLevel** and twice that value. Success level is 50% plus 10% for each level that **aiLevel** is greater than the weapon **level**. Effective when the target is neither already disarmed nor paralyzed. |
* **"Reboot"**: Unknown | * **"Reboot"**: Nothing. Originally intended to completely disable the target's ship |
* **programName=** The name that shows up when the target detects the cyberattack. Upon detection, the target receives a message consisting of "Cyberattack detected: " followed by **programName**. | * **programName=** The name that shows up when the target detects the cyberattack. |