modding:xml:systemtype
Differences
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modding:xml:systemtype [2013/01/14 17:45] – created gpm | modding:xml:systemtype [2017/01/21 06:47] – More spaceScale and timeScale 0xabcdef | ||
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**UNID=** The [[UNID]] of the system type. | **UNID=** The [[UNID]] of the system type. | ||
+ | **noExtraEncounters=** Some < | ||
+ | |||
+ | **noRandomEncounters=** If set to " | ||
+ | |||
+ | **spaceScale=** This sets the number of kilometers per pixel, or 1/24th the length of a light-second. By default, this is 12500. Setting this to other values will affect the way distances are shown in the game. | ||
+ | |||
+ | **timeScale=** This sets the number of game seconds that pass each real-time second. By default, this is 60. Setting this to other values will speed up or slow down the in-game speed. However, certain stats such as weapon fire rates, projectile lifetimes, and ship rotations do not seem to be affected | ||
=====Creating a Star System===== | =====Creating a Star System===== | ||
To create a star system from a SystemType definition, the engine looks for the < | To create a star system from a SystemType definition, the engine looks for the < | ||
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====< | ====< | ||
- | |||
- | ====< | ||
- | **[Version 1.2+]** | ||
====< | ====< | ||
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====< | ====< | ||
+ | Offset is a positional directive that alters a position either by Cartesian or polar coordinates. It defines a new circular orbit, centered on the original position and reaching out to the offset position. | ||
+ | |||
+ | To specify a Cartesian offset, use the **xOffset** and **yOffset** parameters. The position will be adjusted by the given amount. The **scale** parameter is used to determine dimensions. For polar offsets, use the **angle** and **radius** parameters. [Note: You should not specify //both// sets of offset, but if you do, angle/ | ||
+ | |||
+ | Any number of child directives may be inside an Offset directive; they will all be given the same orbit and position. | ||
+ | |||
+ | The following parameters are supported: | ||
+ | |||
+ | **angle=** The angle for the offset. This is valid only if a **radius** parameter is specified. The angle is specified in degrees. | ||
+ | |||
+ | **count=** This is a [[dice range]] specifying the number of objects to create. If omitted we assume a count of 1. If there are multiple child directives, each is created in sequence until the count is reached. | ||
+ | |||
+ | **radius=** The radius of the offset. You must specify an **angle** parameter. | ||
+ | |||
+ | **scale=** This optional parameter specifies the scale to use for distance numbers. Defaults to " | ||
+ | |||
+ | **xOffset=** This is a [[dice range]] specifying the offset distance along the x-axis. | ||
+ | |||
+ | **yOffset=** This is a [[dice range]] specifying the offset distance along the y-axis. | ||
====< | ====< | ||
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====< | ====< | ||
+ | Siblings is a positional directive that alters an orbital position radially (increasing or decreasing the radius) and/or along the arc of the orbit. It is used, for example, to define a position ahead or behind an object in an orbit. | ||
+ | |||
+ | Since Siblings needs an orbit, it must be inside of an Orbitals element. | ||
+ | |||
+ | The Siblings directive has a single child directive, which it processes according to the Siblings parameters. | ||
+ | |||
+ | The following parameters are supported: | ||
+ | |||
+ | **angle=** | ||
+ | |||
+ | **angleInc=** | ||
+ | |||
+ | **arcInc=** | ||
+ | |||
+ | **count=** This is a [[dice range]] specifying the number of objects to create. If omitted we assume a count of 1. | ||
+ | |||
+ | **distribution=** If present, this is a dice range specifying the radial adjustment to the orbit. For example, if set to " | ||
+ | |||
+ | **radiusDec=** | ||
+ | |||
+ | **radiusInc=** | ||
+ | |||
+ | |||
+ | **scale=** This optional parameter specifies the scale to use for distance numbers. Defaults to " | ||
====< | ====< | ||
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====< | ====< | ||
+ | There is more information for later versions in [[http:// |
modding/xml/systemtype.txt · Last modified: 2017/08/30 23:19 by 0xabcdef