Transcendence Wiki

Documenting the Universe.

User Tools

Site Tools

Name reactive armor segment
UNID &itReactiveArmor;
Level II
Base Value 150
Mass 3000 (3.0 tons)
Frequency uncommon
Hit Points 35
Photo Repair false
Causes Shield Interference false
Recharges Reactor false
Has Stealth Capabilities false
Immune to Radiation false
Immune to Disintegration false

Game Description

“Reactive armor is laced with miniature explosive cells that mitigate against the impact of kinetic weapons and chemical explosives.”

Performance Matrix

Damage Type Laser Kinetic Particle Blast Ion Thermo Positron Plasma Antimatter Nano Graviton Singularity Dark Acid Dark Steel Dark Lightning Dark Fire
Adjusted Hp (%) 25 130 0 50 0 0 0 0 -20 -20 -50 -50 -65 -65 -80 -80

A Tinker Gathering can use 2 segments of reactive armor and 50 credits to produce a segment of advanced reactive armor.

game/items/reactive_armor.txt · Last modified: 2015/05/04 05:03 by arkheias