<ShipTable> or <EncounterTable>. Runs multiple generators. All child generators may have chance (100 by default) and count (1 by default). Each generator is tested for chance and if successful will run a number of times based on count.
<Ship>. Generates instances of a single ship type.
itemTable= Only applies if <Items> is not present.
patrolDist= Distance in light-seconds. Only applies if orders is “patrol”
name= Only applies if <Names> is not present.
<Group>. Same as <ShipTable>
<Table>. Runs only one of the child generators, chosen based on each generator's chance.
<LevelTable>. Runs only one of the child generators. Each child must have levelFrequency.
modding/xml/shiptable.txt · Last modified: 2017/02/12 07:26 by 0xabcdef