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modding:xml:systemtype

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modding:xml:systemtype [2017/08/30 23:16]
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modding:xml:systemtype [2017/08/30 23:19] (current)
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   * SystemType   * SystemType
-    * backgroundID= +    ​* **backgroundID**
-    * noExtraEncounters= +    ​* **noExtraEncounters**
-    * noRandomEncounters= +    ​* **noRandomEncounters**
-    * spaceEnvironmentTileSize= +    ​* **spaceEnvironmentTileSize**
-    * spaceScale= +    ​* **spaceScale**
-    * timeScale=+    ​* **timeScale**=
     * 1 SystemType     * 1 SystemType
       * 0|1+ AntiTrojan       * 0|1+ AntiTrojan
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * offset= [dice_range]+        ​* **offset**= [dice_range]
       * 0|1+ ArcDistribution       * 0|1+ ArcDistribution
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * count= [dice_range] +        ​* **count**= [dice_range] 
-        * radialWidth= [whole] +        ​* **radialWidth**= [whole] 
-        * radialEdgeWidth= [whole] +        ​* **radialEdgeWidth**= [whole] 
-        * scale= [scale_distance]+        ​* **scale**= [scale_distance]
       * 0|1+ AddAttribute       * 0|1+ AddAttribute
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * attributes= [string]+        ​* **attributes**= [string]
       * 0|1+ AddTerritory       * 0|1+ AddTerritory
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * id= [string] +        ​* **id**= [string] 
-        * minRadius= [whole] +        ​* **minRadius**= [whole] 
-        * maxRadius= [whole] +        ​* **maxRadius**= [whole] 
-        * criteria= [string] +        ​* **criteria**= [string] 
-        * attributes= [string]+        ​* **attributes**= [string]
       * 0|1+ Code       * 0|1+ Code
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
       * 0|1+ FillLocations       * 0|1+ FillLocations
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * percentFull= [whole] +        ​* **percentFull**= [whole] 
-        * count= [whole] +        ​* **count**= [whole] 
-        * percentEnemies= [whole] +        ​* **percentEnemies**= [whole] 
-        * stationCriteria= [string]+        ​* **stationCriteria**= [string]
       * 0|1+ Group       * 0|1+ Group
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
       * 0|1+ Label       * 0|1+ Label
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * attributes= [string]+        ​* **attributes**= [string]
       * 0|1+ LevelTable       * 0|1+ LevelTable
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
         * All subelements have **levelFrequency**         * All subelements have **levelFrequency**
       * 0|1+ LocationCriteriaTable       * 0|1+ LocationCriteriaTable
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
         * All subelements have **criteria**         * All subelements have **criteria**
       * 0|1+ Lookup       * 0|1+ Lookup
-        * table= [string]+        ​* **table**= [string]
       * 0|1+ Marker       * 0|1+ Marker
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * objName= [string] +        ​* **objName**= [string] 
-        * showOrbit= [boolean]+        ​* **showOrbit**= [boolean]
       * 0|1+ Null       * 0|1+ Null
       * 0|1+ Offset       * 0|1+ Offset
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * count= [dice_range] +        ​* **count**= [dice_range] 
-        * scale= [scale_distance] +        ​* **scale**= [scale_distance] 
-        * radius= [dice_range] +        ​* **radius**= [dice_range] 
-        * angle= [dice_range] +        ​* **angle**= [dice_range] 
-        * x= [dice_range] +        ​* **x**= [dice_range] 
-        * y= [dice_range]+        ​* **y**= [dice_range]
       * 0|1+ Orbitals       * 0|1+ Orbitals
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * count= [dice_range] +        ​* **count**= [dice_range] 
-        * distance= [dice_range] +        ​* **distance**= [dice_range] 
-        * bodeDistanceStart= [dice_range] +        ​* **bodeDistanceStart**= [dice_range] 
-        * bodeDistanceEnd= [dice_range] +        ​* **bodeDistanceEnd**= [dice_range] 
-        * angle= [dice_range] +        ​* **angle**= [dice_range] 
-        * eccentricity= [dice_range] +        ​* **eccentricity**= [dice_range] 
-        * rotation= [dice_range] +        ​* **rotation**= [dice_range] 
-        * noOverlay= [boolean] +        ​* **noOverlay**= [boolean] 
-        * exclusionRadius= [whole] +        ​* **exclusionRadius**= [whole] 
-        * scale= [scale_distance]+        ​* **scale**= [scale_distance]
       * 0|1+ Particles       * 0|1+ Particles
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * name= [string] +        ​* **name**= [string] 
-        * noWake= [boolean] +        ​* **noWake**= [boolean] 
-        * radius= [whole] +        ​* **radius**= [whole] 
-        * minRadius= [whole] +        ​* **minRadius**= [whole] 
-        * dampening= [whole] +        ​* **dampening**= [whole] 
-        * damage= [string] +        ​* **damage**= [string] 
-        * count= [dice_range]+        ​* **count**= [dice_range]
         * 0|1 ImageDesc         * 0|1 ImageDesc
       * 0|1+ PlaceRandomStation       * 0|1+ PlaceRandomStation
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * count= [dice_range] +        ​* **count**= [dice_range] 
-        * stationCriteria= [string] +        ​* **stationCriteria**= [string] 
-        * separateEnemies= [boolean]+        ​* **separateEnemies**= [boolean]
       * 0|1+ Primary       * 0|1+ Primary
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
       * 0|1+ RandomLocation       * 0|1+ RandomLocation
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * locationCriteria= [string] +        ​* **locationCriteria**= [string] 
-        * minDist= [whole] +        ​* **minDist**= [whole] 
-        * maxDist= [whole] +        ​* **maxDist**= [whole] 
-        * percentFull= [whole] +        ​* **percentFull**= [whole] 
-        * count= [dice_range]+        ​* **count**= [dice_range]
       * 0|1+ RandomStation       * 0|1+ RandomStation
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * stationCriteria= [string] +        ​* **stationCriteria**= [string] 
-        * locationAttribs= [string] +        ​* **locationAttribs**= [string] 
-        * includeAll= [boolean] +        ​* **includeAll**= [boolean] 
-        * noSatellites= [boolean] +        ​* **noSatellites**= [boolean] 
-        * showOrbit= [boolean] +        ​* **showOrbit**= [boolean] 
-        * imageVariant= [whole] +        ​* **imageVariant**= [whole] 
-        * paintLayer= [paint_layer] +        ​* **paintLayer**= [paint_layer] 
-        * objName= [string] +        ​* **objName**= [string] 
-        * noMapLabel= [boolean] +        ​* **noMapLabel**= [boolean] 
-        * noConstruction= [boolean] +        ​* **noConstruction**= [boolean] 
-        * noReinforcements= [boolean]+        ​* **noReinforcements**= [boolean]
         * 0|1 Data         * 0|1 Data
         * 0|1 Satellites         * 0|1 Satellites
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         * 0|1 OnCreate         * 0|1 OnCreate
       * 0|1+ Ship       * 0|1+ Ship
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * count= [dice_range]+        ​* **count**= [dice_range]
       * 0|1+ SpaceEnvironment       * 0|1+ SpaceEnvironment
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * type= [type_space_environment] +        ​* **type**= [type_space_environment] 
-        * shape= [shape_space_environment] +        ​* **shape**= [shape_space_environment] 
-        * patches= [whole] +        ​* **patches**= [whole] 
-        * patchFrequency= [whole] +        ​* **patchFrequency**= [whole] 
-        * encountersCount= [dice_range]+        ​* **encountersCount**= [dice_range]
         * 1 Element from SystemGroup         * 1 Element from SystemGroup
       * 0|1+ Stargate       * 0|1+ Stargate
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * objName= [string]+        ​* **objName**= [string]
       * 0|1+ Table       * 0|1+ Table
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
         * All subelements have **chance**         * All subelements have **chance**
       * 0|1+ Variant       * 0|1+ Variant
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole] +        ​* **probability**= [whole] 
-        * variant= [string]+        ​* **variant**= [string]
       * 0|1+ Variants       * 0|1+ Variants
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
       * 0|1+ VariantTable       * 0|1+ VariantTable
-        * debugOnly= [boolean] +        ​* **debugOnly**= [boolean] 
-        * probability= [whole]+        ​* **probability**= [whole]
 =====Overview===== =====Overview=====
 <​SystemType>​ defines a type of star system. The type describes the creation of a star system, including the random placement of planets and stations. In addition, a SystemType may have handle events while the player is in the system. <​SystemType>​ defines a type of star system. The type describes the creation of a star system, including the random placement of planets and stations. In addition, a SystemType may have handle events while the player is in the system.
modding/xml/systemtype.1504134981.txt.gz · Last modified: 2017/08/30 23:16 by 0xabcdef