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Transcendence is a top-down space shooter with roguelike randomization set in the human-colonized area of known space. You play as a galactic pilgrim, called through your dreams to the galaxy's core by a mysterious god-like being known as Domina. You must make your way system by system, dealing with pirates, corporations, the military, and post-human faction on your way to the galactic core.
Transcendence was created by George Moromisato. He continues the active development of the game today. The current game includes Stars of the Pilgrim, the first chapter of the Domina and Oracus trilogy. Chapter two (name?) is currently under development (the features added to the engine since 1.1 are partly in anticipation if it), and chapter three (name?) is in early planning stages.
The Transcendence engine is open-source save for for the internet interface module; the XML and lisp code that implements the story, content, and much of the functionality is freely available to be used in extensions and the source art assets are available for download under a Creative Commons license
**Version 1.1** is the current stable version. Most betas are very stable, and add features requested by modders (and thus, many new mods require them), but several betas in the past have corrupted savegames or had other game-breaking bugs.
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If you're a new Pilgrim, you've come to the right place. These guides will help in making decisions for the early game of Transcendence.
Each link will be followed by a short description about the page's content.
The basics for interacting with the game.
Which ship to choose, and what playstyles they favor.
What gun to use, and for what purpose.
Weapons classification by our resident balance expert, Atarlost.
All the useful devices for powering up weapons and repairing armor.
Help installing Transcendence on something that's not Windows.
Got an unusual keyboard? Well here's the various settings for setting up Transcendence to match your personal tastes.
Easter eggs that can be found in the introduction screen.
List of weapons for the unacquainted.
List of shields for the unacquainted.
A great writeup by PM explaining the best way to get out of jail.
Does not include itself.
Which one to upgrade?
Systems with two stars.
What to do when you finally find one.
Are really common in space…
Used for galactic exploration.
Armor level /does/ play a role in resistivity.
Why enemy ships don't boom at 100% damage.
Weapons that target on their own. Blasphemy!
Some ships don't have the same loadout…
Lots of ships in Transcendence. Lots.
Used for fun things like debug and running T in a window.
Modding is a very important part of the Transcendence experience, both making mods and playing with them can drastically alter one's game.
Needed when uploading to Xelerus. These standards need to be enforced more regularly.
Installing mods is great to change core aspects of the game, and this is the go-to page if you're ever interested in knowing or don't know how to install them yet.
Starweaver's exploits in the source code.
When the debuglog isn't enough.
Interesting data gleaned from the database.
Modding reference material, including syntax and functions.
List of who can activate on what.
Temporary Community Page till restructured.
A helpful guide written by Ttech. Linked again in case a newbie misses it.
Transcendence forums, where most discussion happens and George releases new betas.
The tracker is a great way for reporting bugs officially besides the Transcendence bug report forums.
IRC, where many modders reside and is very helpful for real-time support. Great for discussing about mods.
IRC Day is when George comes on. If you have a pressing/interesting question, ask on IRC Day.
Xelerus is where most mods get uploaded. Make a great mod and it will get added to the recommended mods page on this wiki.
The place to find out where everyone is ingame! (Or rather, that's where people are OUT of the game.)
It's a bit hard to modify the map, so here's a tutorial to help out those who are lost.
A place where you can find who's who, who does what & where to reach them. Curators: WillyTheSquid & RPC.