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anacreon:game:nebula

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anacreon:game:nebula [2018/06/12 18:48]
wtvd0
anacreon:game:nebula [2018/06/12 18:48] (current)
wtvd0 [Dark Nebula]
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 Bright nebulas generally only contain aetherial, empyreal and nebular worlds. Fleet [[anacreon:​game:​sensors|visibility]] is reduced by 50%. Bright nebulas generally only contain aetherial, empyreal and nebular worlds. Fleet [[anacreon:​game:​sensors|visibility]] is reduced by 50%.
 ===== Dark Nebula ===== ===== Dark Nebula =====
-Dark nebulas can contain any class of worlds //except// aetherial and empyreal. Fleet [[anacreon:​game:​sensors|visibility]] is reduced by 75%. In future eras, [[anacreon:​lexicon#​Direct]] attack damage will reduced by 50% and [[anacreon:​lexicon#​missile]] attack [[anacreon:​lexicon#​range]] will be reduced by 25%.+Dark nebulas can contain any class of worlds //except// aetherial and empyreal. Fleet [[anacreon:​game:​sensors|visibility]] is reduced by 75%. In future eras, [[anacreon:​lexicon#​direct]] attack damage will reduced by 50% and [[anacreon:​lexicon#​missile]] attack [[anacreon:​lexicon#​range]] will be reduced by 25%.
 ==== Rift Zones ==== ==== Rift Zones ====
 Found only in dark nebulas, transpace rift nebula zones are totally [[anacreon:​game:​movement|impassable]] to fleets. Fleets may be able to navigate through gaps in the rift zone. Found only in dark nebulas, transpace rift nebula zones are totally [[anacreon:​game:​movement|impassable]] to fleets. Fleets may be able to navigate through gaps in the rift zone.
  
anacreon/game/nebula.txt · Last modified: 2018/06/12 18:48 by wtvd0