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anacreon:game:units

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anacreon:game:units [2018/05/17 20:58]
wtvd0 [Starships]
anacreon:game:units [2018/06/12 18:04] (current)
wtvd0
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 Ships are units that can form [[anacreon:​game:​movement|fleets]] and move between planets. They participate in [[anacreon:​game:​combat#​space_combat|space combat]] against [[anacreon:​game:​units#​planetary_defenses|planetary defenses]] or other ships. Ships are units that can form [[anacreon:​game:​movement|fleets]] and move between planets. They participate in [[anacreon:​game:​combat#​space_combat|space combat]] against [[anacreon:​game:​units#​planetary_defenses|planetary defenses]] or other ships.
 ==== Jumpships ==== ==== Jumpships ====
-Jumpships can move at high speed to any planet within 250LY of an owned [[anacreon:​game:​movement#​jumpship_movement|jumpbeacon]]. Explorers are an exception; they do not require ​jumpbeacons. The slowest jumpships are still 10x faster than the fastest starships or ramjets and over 200x faster than the slowest starships. The [[anacreon:​game:​movement#​jumpship_movement|jumpfleet]] symbol is an isosceles triangle.+Jumpships can move at high speed to any planet within 250LY of an owned [[anacreon:​game:​movement#​jumpship_movement|jump_beacon|jump beacon]]. Explorers are an exception; they do not require ​jump beacons. The slowest jumpships are still 10x faster than the fastest starships or ramjets and over 200x faster than the slowest starships. The [[anacreon:​game:​movement#​jumpship_movement|jumpfleet]] symbol is an isosceles triangle.
 === Explorers === === Explorers ===
-Explorers have high sensor ability, which makes them good at revealing unexplored space and detecting fleets. They do not require a jumpbeacon ​to move. They are faster than other jumpships and have higher [[anacreon:​lexicon#​delta_v|delta V]]. Their weapons and armor are very weak and they have high [[anacreon:​game#​attrition]]. Explorers do not require [[anacreon:​game:​resources#​components]] to build.+Explorers have high sensor ability, which makes them good at revealing unexplored space and detecting fleets. They do not require a jump beacon ​to move. They are faster than other jumpships and have higher [[anacreon:​lexicon#​delta_v|delta V]]. Their weapons and armor are very weak and they have high [[anacreon:​game#​attrition]]. Explorers do not require [[anacreon:​game:​resources#​components]] to build.
 === Basic Jumpships === === Basic Jumpships ===
 These are just called "​jumpships"​ by the game, which is kind of confusing. They are an inexpensive combat unit used to counter ships and planetary defenses that use [[anacreon:​lexicon#​missile]] attacks. They have [[anacreon:​lexicon#​point_defense|point defense]], ​ which is very effective against missile-equipped units like [[anacreon:​game:​units#​jumpcruisers]]. They have weak [[anacreon:​lexicon#​armor]] and a weak, short-[[anacreon:​lexicon#​range|ranged]] [[anacreon:​lexicon#​direct]] attack. These are just called "​jumpships"​ by the game, which is kind of confusing. They are an inexpensive combat unit used to counter ships and planetary defenses that use [[anacreon:​lexicon#​missile]] attacks. They have [[anacreon:​lexicon#​point_defense|point defense]], ​ which is very effective against missile-equipped units like [[anacreon:​game:​units#​jumpcruisers]]. They have weak [[anacreon:​lexicon#​armor]] and a weak, short-[[anacreon:​lexicon#​range|ranged]] [[anacreon:​lexicon#​direct]] attack.
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 Jumptransports are used to [[anacreon:​game:​transport|carry]] [[anacreon:​game:​units#​ground_units|ground units]] and [[anacreon:​game:​resources]] between planets. They have weak [[anacreon:​lexicon#​armor]] and will not fire their weapons (this is a bug). They can land on worlds and will be [[anacreon:​game:​combat#​unit_capture|captured]] along with a planet. Transports carrying ground units are required to [[anacreon:​game:​combat#​invasion|invade]] planets. Jumptransports are used to [[anacreon:​game:​transport|carry]] [[anacreon:​game:​units#​ground_units|ground units]] and [[anacreon:​game:​resources]] between planets. They have weak [[anacreon:​lexicon#​armor]] and will not fire their weapons (this is a bug). They can land on worlds and will be [[anacreon:​game:​combat#​unit_capture|captured]] along with a planet. Transports carrying ground units are required to [[anacreon:​game:​combat#​invasion|invade]] planets.
 === Jumpcruisers ===  === Jumpcruisers === 
-Jumpcruisers combine high damage with fast speed. They are ideal for waging blitzkrieg-style attacks against enemy planets within [[anacreon:​game:​movement#​jumpship_movement|jumpbeacon]] range and for rapidly responding to enemy gunship attacks. They have medium [[anacreon:​lexicon#​armor]] and a medium-strength,​ medium-range [[anacreon:​lexicon#​attack_type|missile attack]].+Jumpcruisers combine high damage with fast speed. They are ideal for waging blitzkrieg-style attacks against enemy planets within [[anacreon:​game:​movement#​jump_beacon|jump beacon]] range and for rapidly responding to enemy gunship attacks. They have medium [[anacreon:​lexicon#​armor]] and a medium-strength,​ medium-range [[anacreon:​lexicon#​attack_type|missile attack]].
 ==== Starships ==== ==== Starships ====
 Starships can move at low speed to any planet that is not inside or surrounded by [[anacreon:​game:​nebula]]. Starships can't be built by worlds in nebula. The [[anacreon:​game:​movement#​starship_movement|starship fleet]] symbol looks like a "​T"​ on its side. They have lower [[anacreon:​game#​attrition]] than jumpships. Starships can move at low speed to any planet that is not inside or surrounded by [[anacreon:​game:​nebula]]. Starships can't be built by worlds in nebula. The [[anacreon:​game:​movement#​starship_movement|starship fleet]] symbol looks like a "​T"​ on its side. They have lower [[anacreon:​game#​attrition]] than jumpships.
anacreon/game/units.txt · Last modified: 2018/06/12 18:04 by wtvd0