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anacreon:game:conquest [2018/05/17 18:07] – wtvd0 | anacreon:game:conquest [2018/05/17 18:07] (current) – [Independence] wtvd0 |
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If a [[anacreon:game:designation#sector_capital|sector capital]] is conquered or [[anacreon:game:secession|secedes]], multiple planets within 250 [[anacreon:lexicon#LY]] will instantly defect, joining the conquering empire without having to be invaded. It does not seem to be easy to predict which planets will defect. All [[anacreon:game:units]] of the attacked empire that are in [[anacreon:game:movement|fleets]] at, or stationed on, a defecting world get transferred to the attacker. This can radically affect the balance of a war | If a [[anacreon:game:designation#sector_capital|sector capital]] is conquered or [[anacreon:game:secession|secedes]], multiple planets within 250 [[anacreon:lexicon#LY]] will instantly defect, joining the conquering empire without having to be invaded. It does not seem to be easy to predict which planets will defect. All [[anacreon:game:units]] of the attacked empire that are in [[anacreon:game:movement|fleets]] at, or stationed on, a defecting world get transferred to the attacker. This can radically affect the balance of a war |
===== Independence ===== | ===== Independence ===== |
If rebels win a planetary [[anacreon:game:civil_war|civil war]], the planet will declare independence from the empire. The world becomes an [[anacreon:game:empires:independent]] [[anacreon:game:designation#autonomous]] world. | If rebels win a planetary [[anacreon:game:civil_war|civil war]], the planet will declare independence from the empire. The world becomes an [[anacreon:game:empires#independent_planets|independent]] [[anacreon:game:designation#autonomous]] world. |