Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Last revisionBoth sides next revision |
anacreon:game:movement [2018/05/22 17:06] – wtvd0 | anacreon:game:movement [2018/05/22 17:08] – wtvd0 |
---|
| |
===== Arrival and Departure at Planets ===== | ===== Arrival and Departure at Planets ===== |
Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. | Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. The same is true for fleets arriving at a planet; a fleet cannot use its weapons until its "in transit" status clears, but can be attacked the instant that it is within 1LY of the destination planet. |
| |
===== Movement Restrictions ===== | ===== Movement Restrictions ===== |