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anacreon:game:movement

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anacreon:game:movement [2018/05/22 17:06] wtvd0anacreon:game:movement [2018/05/22 17:08] wtvd0
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 ===== Arrival and Departure at Planets ===== ===== Arrival and Departure at Planets =====
-Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. +Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. The same is true for fleets arriving at a planet; a fleet cannot use its weapons until its "in transit" status clears, but can be attacked the instant that it is within 1LY of the destination planet.
  
 ===== Movement Restrictions ===== ===== Movement Restrictions =====
anacreon/game/movement.txt · Last modified: 2018/06/12 18:03 by wtvd0