User Tools

Site Tools


anacreon:game:movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
anacreon:game:movement [2018/05/22 17:06] wtvd0anacreon:game:movement [2018/06/12 18:03] (current) wtvd0
Line 6: Line 6:
    
 ===== Arrival and Departure at Planets ===== ===== Arrival and Departure at Planets =====
-Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. +Fleets appear to be treated as being "in transit" and stop being able to use their weapons at the instant that a movement order is issued. However, they appear to remain in orbit of a planet and can be fired at by other units until the end of the current watch plus the time that their [[anacreon:lexicon#speed]] would take them >1 [[anacreon:lexicon#LY]] away from the planet. For jumpships this window of vulnerability is no longer than 1.2 seconds.[[anacreon:game:units#Starfrigates]] and [[anacreon:game:units#starcruisers]] take up to 5 [[anacreon:game:time#watch|watches]] to leave orbit. The same is true for fleets arriving at a planet; a fleet cannot use its weapons until its "in transit" status clears, but can be attacked the instant that it is within 1LY of the destination planet.
  
 ===== Movement Restrictions ===== ===== Movement Restrictions =====
Line 20: Line 20:
  
 ===== Jumpship movement ===== ===== Jumpship movement =====
-==== Jumpbeacons ==== +==== Jump beacons ==== 
-Jumpship fleets (containing 100% jumpships) can only move to planets within 250 [[anacreon:lexicon#LY]] of a jumpbeacon. Areas in your empire with an active jumpbeacon can be seen by selecting a jumpfleet. Jumpbeacons only exist on [[anacreon:game:designation#jumpship_yards|jumpship yards]] and on the imperial and sector capitals under the [[anacreon:game:doctrine#Fire_&_Movement|Fire & Movement doctrine]]. The jumpbeacon is a property of these designations' [[anacreon:game:structures#primary_structures|primary structures]] (the fleet HQ and jumpship yards structures) and can only be removed by [[anacreon:game:designation|redesignating]] the planet. +Jumpship fleets (containing 100% jumpships) can only move to planets within 250 [[anacreon:lexicon#LY]] of a jump beacon. Areas in your empire with an active jump beacon can be seen by selecting a jumpfleet. Jump beacons only exist on [[anacreon:game:designation#jumpship_yards|jumpship yards]] and on the imperial and sector capitals under the [[anacreon:game:doctrine#Fire_&_Movement|Fire & Movement doctrine]]. The jump beacon is a property of these designations' [[anacreon:game:structures#primary_structures|primary structures]] (the fleet HQ and jumpship yards structures) and can only be removed by [[anacreon:game:designation|redesignating]] the planet. 
 ==== Jumpfleet mechanics ==== ==== Jumpfleet mechanics ====
 If a jumpship fleet ends up outside beacon range (e.g, if a nearby beacon is captured,) it can still jump back into the range of any owned beacon. Jumpfleets can cross space outside of beacon coverage as long as their destination is inside a beacon's range. Pure jumpfleets are unable to travel to destinations outside of beacon coverage, but jumpships can be moved outside of beacon coverage by transferring or deploying them into a "mixed fleet" that contains starships or ramjets. If a jumpship fleet ends up outside beacon range (e.g, if a nearby beacon is captured,) it can still jump back into the range of any owned beacon. Jumpfleets can cross space outside of beacon coverage as long as their destination is inside a beacon's range. Pure jumpfleets are unable to travel to destinations outside of beacon coverage, but jumpships can be moved outside of beacon coverage by transferring or deploying them into a "mixed fleet" that contains starships or ramjets.
anacreon/game/movement.txt · Last modified: 2018/06/12 18:03 by wtvd0