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anacreon:game:nebula [2018/06/12 18:48] wtvd0anacreon:game:nebula [2018/06/12 18:48] (current) – [Dark Nebula] wtvd0
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 Bright nebulas generally only contain aetherial, empyreal and nebular worlds. Fleet [[anacreon:game:sensors|visibility]] is reduced by 50%. Bright nebulas generally only contain aetherial, empyreal and nebular worlds. Fleet [[anacreon:game:sensors|visibility]] is reduced by 50%.
 ===== Dark Nebula ===== ===== Dark Nebula =====
-Dark nebulas can contain any class of worlds //except// aetherial and empyreal. Fleet [[anacreon:game:sensors|visibility]] is reduced by 75%. In future eras, [[anacreon:lexicon#Direct]] attack damage will reduced by 50% and [[anacreon:lexicon#missile]] attack [[anacreon:lexicon#range]] will be reduced by 25%.+Dark nebulas can contain any class of worlds //except// aetherial and empyreal. Fleet [[anacreon:game:sensors|visibility]] is reduced by 75%. In future eras, [[anacreon:lexicon#direct]] attack damage will reduced by 50% and [[anacreon:lexicon#missile]] attack [[anacreon:lexicon#range]] will be reduced by 25%.
 ==== Rift Zones ==== ==== Rift Zones ====
 Found only in dark nebulas, transpace rift nebula zones are totally [[anacreon:game:movement|impassable]] to fleets. Fleets may be able to navigate through gaps in the rift zone. Found only in dark nebulas, transpace rift nebula zones are totally [[anacreon:game:movement|impassable]] to fleets. Fleets may be able to navigate through gaps in the rift zone.
  
anacreon/game/nebula.txt · Last modified: 2018/06/12 18:48 by wtvd0