====== Planets ====== ===== Planetary Population ===== ==== Maximum Population ==== ==== Social Order ==== === Revolt Index === ===== Fated TL ===== Each planet has a "fated" [[anacreon:game:tech_level|tech level]] that it will attempt to revert to if it is not receiving tech level support from being in an [[anacreon:game:empire]], from a [[anacreon:game:structures#technology_projects|tech project]], or from a [[anacreon:game:designation#Foundation]] [[anacreon:game:trade|trade route]]. ===== Stockpiles ===== Resources are present on a planet as stockpiles. Any [[anacreon:game:resources]] that a planet generates which it does not immediately consume or [[anacreon:game:trade|exported]] will be stockpiled on that planet. Planets will attempt to [[anacreon:game:trade|import]] or produce slightly more of any resource than is needed to meet current demand, so a stockpile of any resource that a planet produces or consumes will almost always be present. ===== Planet Class===== All planets have a class. Planetary class determines what, if any, [[anacreon:game:resources#life_support_resources|life support resources]] are required by the planet's population and the type of [[anacreon:game:structures#habitat_structures|habitat structures]] that are present and can be built on the planet. In turn, habitat structure type determines maximum planetary population. Planetary class also influences what raw material [[anacreon:game:deposits]] are present. ===== Planetary Traits ===== ==== Raw material deposits ==== All planet classes have [[anacreon:game:deposits]] of between two and five [[anacreon:game:resources#raw_materials|raw materials]]. There will typically be some variety in raw material deposit abundance between individual planets of the same class, but all planets of the same class have the same types of deposits. ==== Biosphere ==== Earthlike, ocean, desert and empyreal planets have a "biosphere". A biosphere allows a human population to survive without consuming [[anacreon:game:resources#life_support_resources|life support resources]] and reduces the [[anacreon:lexicon#labor]] cost to produce [[anacreon:game:resources#organic_food|organic food]] by 50% for earthlike planets, ~43% for ocean planets, and 20% for desert/empyreal planets.