====== Secession ====== If any empire has >100 [[anacreon:game:planets]] __and__ >2 [[anacreon:game:designation#sector_capital|sector capitals]], a sector capital can randomly secede from the empire. This is unpredictable but essentially unavoidable except for players in the Law & Order [[anacreon:game:doctrine]], who have a reduced chance of secession combined with a special unit ([[anacreon:eras:era3:units#ground_units|Imperial Guards]]) that deters secession. Secession is mechanically distinct from when planets declare [[anacreon:game:conquest#independence|independence]] after a [[anacreon:game:civil_war|civil war]]. ===== Secession Empires ===== When a sector capital secedes, it becomes the imperial capital of a new NPC "secession empire". The act of secession is treated as the new secession empire [[anacreon:game:conquest|conquering]] the sector capital. This will cause some of the player's planets within 250 LY to [[anacreon:game:conquest#defection|defect]] to the secession empire. Secession empires behave like NPC [[anacreon:game:empires#warlord]] empires; this means they basically just sit there doing nothing.