User Tools

Site Tools


anacreon:game:secession

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
anacreon:game:secession [2018/05/16 20:55]
wtvd0
anacreon:game:secession [2018/05/17 18:06] (current)
wtvd0
Line 2: Line 2:
 If any empire has >100 [[anacreon:game:planets]] __and__ >2 [[anacreon:game:designation#sector_capital|sector capitals]], a sector capital can randomly secede from the empire. This is unpredictable but essentially unavoidable except for players in the Law & Order [[anacreon:game:doctrine]], who have a reduced chance of secession combined with a special unit ([[anacreon:eras:era3:units#ground_units|Imperial Guards]]) that deters secession. If any empire has >100 [[anacreon:game:planets]] __and__ >2 [[anacreon:game:designation#sector_capital|sector capitals]], a sector capital can randomly secede from the empire. This is unpredictable but essentially unavoidable except for players in the Law & Order [[anacreon:game:doctrine]], who have a reduced chance of secession combined with a special unit ([[anacreon:eras:era3:units#ground_units|Imperial Guards]]) that deters secession.
  
-Secession is mechanically distinct from when planets declare [[anacreon:game:conquest#independence|independence]] after a [[anacreon:game:revolt]].+Secession is mechanically distinct from when planets declare [[anacreon:game:conquest#independence|independence]] after a [[anacreon:game:civil_war|civil war]].
  
 ===== Secession Empires ===== ===== Secession Empires =====
anacreon/game/secession.txt ยท Last modified: 2018/05/17 18:06 by wtvd0