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anacreon:game:trade [2018/05/16 19:52] – wtvd0 | anacreon:game:trade [2018/05/16 21:11] – wtvd0 |
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====== Trade ====== | ====== Trade ====== |
Trade is the exchange of resources between [[anacreon:game:planets]] in an [[anacreon:game:empires|empire]], or (less commonly) between an empire and the [[anacreon:game:empires:Mesophon]] Traders Union NPC empire. Player empires cannot engage in trade with other player empires. | Trade is the exchange of resources between [[anacreon:game:planets]] in an [[anacreon:game:empires|empire]], or (less commonly) between an empire and the [[anacreon:game:empires:Mesophon|Mesophon Traders Union]] NPC empire. Player empires cannot engage in trade with other player empires. |
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Trade is important because planet's total [[anacreon:game:labor]] pool is reduced if they are distributing labor between multiple [[anacreon:game:structures]]. Planets generate the most labor when they are dedicating most or all of their labor to a single structure. A robust trade network allows all planets' resource needs to be met without having to operate multiple autofac and raw material structures on every planet, which would reduce total labor output. | Trade is important because planet's total [[anacreon:game:labor]] pool is reduced if they are distributing labor between multiple [[anacreon:game:structures]]. Planets generate the most labor when they are dedicating most or all of their labor to a single structure. A robust trade network allows all planets' resource needs to be met without having to operate multiple autofac and raw material structures on every planet, which would reduce total labor output. |