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anacreon:game [2018/05/17 21:35] – [Fleets] wtvd0 | anacreon:game [2018/05/17 21:36] – [Empire] wtvd0 |
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The [[anacreon:client|Anacreon game client]] is how the player interacts with the game server. It runs in a browser window and includes a [[anacreon:client:map|galactic map]] and a [[anacreon:client:visualizer|combat visualizer]]. | The [[anacreon:client|Anacreon game client]] is how the player interacts with the game server. It runs in a browser window and includes a [[anacreon:client:map|galactic map]] and a [[anacreon:client:visualizer|combat visualizer]]. |
===== Empire ===== | ===== Empire ===== |
An [[anacreon:game:empires|empire]] is any entity that controls [[anacreon:game:planets]] within a game. Empires can be controlled by players or be "NPEs", like the [[anacreon:game:empire#mesophon_traders_union|Mesophon Traders Union]]. An individual player can only control one empire per game. Player empires can send [[anacreon:messages]] to one another. | An [[anacreon:game:empires|empire]] is any entity that controls [[anacreon:game:planets]] within a game. Empires can be controlled by players or be "NPEs", like the [[anacreon:game:empires#mesophon_traders_union|Mesophon Traders Union]]. An individual player can only control one empire per game. Player empires can send [[anacreon:messages]] to one another. |
===== Doctrine ===== | ===== Doctrine ===== |
Imperial [[anacreon:game:doctrine]] determines the [[anacreon:game:structures]] present on an empire's imperial and sector capitals, as well as some special abilities like forming [[anacreon:game:trade|trade routes]] with Mesophon worlds. | Imperial [[anacreon:game:doctrine]] determines the [[anacreon:game:structures]] present on an empire's imperial and sector capitals, as well as some special abilities like forming [[anacreon:game:trade|trade routes]] with Mesophon worlds. |
A planet's human population generates labor (measured in [[anacreon:lexicon#WU|Work Units]]). Labor generated on a planet is assigned to structures on that planet. The total number of Work Units available on a planet decreases if labor is divided between multiple structures. Planets are most productive when most or all of their labor is assigned to a single structure. The labor output of a planet is a function of [[anacreon:game:planets#planetary_population|population]], [[anacreon:game:tech_level|tech level]], and efficiency. | A planet's human population generates labor (measured in [[anacreon:lexicon#WU|Work Units]]). Labor generated on a planet is assigned to structures on that planet. The total number of Work Units available on a planet decreases if labor is divided between multiple structures. Planets are most productive when most or all of their labor is assigned to a single structure. The labor output of a planet is a function of [[anacreon:game:planets#planetary_population|population]], [[anacreon:game:tech_level|tech level]], and efficiency. |
===== Tech Level ===== | ===== Tech Level ===== |
All [[anacreon:game:planets]], [[anacreon:game:units]] and [[anacreon:game:resources]] have a [[anacreon:game:TL|Tech Level]]. Tech level determines what a planet can be [[anacreon:game:designation|designated]] as and what resources and units it can produce. Planetary TL also affects [[anacreon:game#labor]] output, [[anacreon:game:resources#consumer_goods|consumer goods]] consumption, and whether certain [[anacreon:game:structures]] can be built. Player empires can change planets' tech level. | All [[anacreon:game:planets]], [[anacreon:game:units]] and [[anacreon:game:resources]] have a [[anacreon:game:tech_level|tech level]]. Tech level determines what a planet can be [[anacreon:game:designation|designated]] as and what resources and units it can produce. Planetary TL also affects [[anacreon:game#labor]] output, [[anacreon:game:resources#consumer_goods|consumer goods]] consumption, and whether certain [[anacreon:game:structures]] can be built. Player empires can change planets' tech level. |
===== Units ===== | ===== Units ===== |
[[anacreon:game:Units]] are [[[[anacreon:game:Units#ships]], [[anacreon:game:units#ground_units|ground units]], and [[anacreon:game:units#planetary_defenses|planetary defenses]]. Units are produced by structures and subject to [[anacreon:game:attrition|attrition]]. Units are used for exploration, [[anacreon:game:transport|moving]] resources and ground units, and most importantly for [[anacreon:game:combat]]. Some units have special abilities, like [[anacreon:lexicon#point_defense|point defense]]. | [[anacreon:game:Units]] are [[[[anacreon:game:Units#ships]], [[anacreon:game:units#ground_units|ground units]], and [[anacreon:game:units#planetary_defenses|planetary defenses]]. Units are produced by structures and subject to [[anacreon:game:attrition|attrition]]. Units are used for exploration, [[anacreon:game:transport|moving]] resources and ground units, and most importantly for [[anacreon:game:combat]]. Some units have special abilities, like [[anacreon:lexicon#point_defense|point defense]]. |