~~NOTOC~~ ^ ^ {{icons:armoricon.jpg}} ^ ^ Name | reactive armor segment | ^ UNID | &itReactiveArmor; | ^ Level | II | ^ Base Value | 150 | ^ Mass | 3000 (3.0 tons) | ^ Frequency | uncommon | ^ Hit Points | 35 | ^ Photo Repair | false | ^ Causes Shield Interference | false | ^ Recharges Reactor | false | ^ Has Stealth Capabilities | false | ^ Immune to Radiation | false | ^ Immune to Disintegration | false | ====Game Description==== "Reactive armor is laced with miniature explosive cells that mitigate against the impact of kinetic weapons and chemical explosives." =====Performance Matrix===== ^ Damage Type | Laser | Kinetic | Particle | Blast | Ion | Thermo | Positron | Plasma | Antimatter | Nano | Graviton | Singularity | Dark Acid | Dark Steel | Dark Lightning | Dark Fire ^ ^ Adjusted Hp (%) | 25 | 130 | 0 | 50 | 0 | 0 | 0 | 0 | -20 | -20 | -50 | -50 | -65 | -65 | -80 | -80 | A Tinker Gathering can use 2 segments of reactive armor and 50 credits to produce a segment of [[game:items:advanced reactive armor]].