“Reactive armor is laced with miniature explosive cells that mitigate against the impact of kinetic weapons and chemical explosives.”
Damage Type | Laser | Kinetic | Particle | Blast | Ion | Thermo | Positron | Plasma | Antimatter | Nano | Graviton | Singularity | Dark Acid | Dark Steel | Dark Lightning | Dark Fire |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adjusted Hp (%) | 25 | 130 | 0 | 50 | 0 | 0 | 0 | 0 | -20 | -20 | -50 | -50 | -65 | -65 | -80 | -80 |
A Tinker Gathering can use 2 segments of reactive armor and 50 credits to produce a segment of advanced reactive armor.