George will often post highly detailed and very specific notes and specifications on the [[http://ministry.kronosaur.com/|Ministry of Records]], Kronosaur's bug tracker. Here's a compilation of some of his records. ====== List of Item Display Attributes ====== (from http://ministry.kronosaur.com/record.hexm?id=29454) This record describes all currently defined display attributes for items. These are the attributes displayed in the stats block for an item in game. * **+n% (armor shields weapon) :** The item is enhanced by n percent. For armor and shields, maximum hit points are increased by this percentage. For weapons, damage is increased. * **-n% (armor shields weapon) :** The item is weakened by n percent. For armor and shields, maximum hit points are decreased by this percentage. For weapon, damage is reduced. * **armor penetrate (weapon) :** The weapon does extra damage to armor (but normal damage to shields). * **blind immune (armor) :** The armor is immune to SRS blinding damage. Note: Armor of level 6 and above is always immune to blinding and does not show this attribute. * **blinding (weapon) :** The weapon blinds the target's short-range scanner (SRS). * **cloud (weapon) :** The weapon creates a cloud of energy or sub-munitions which cause damage over an extended area. * **decay (armor) :** The armor loses hit points over time. * **-decay (armor) :** An enhancement is causing the armor to lose hit points over time. * **device damage (weapon) :** The weapon has a chance of permanently damaging a device on the target. * **device ionize (weapon) :** The weapon has a chance of temporarily ionizing a device on the target. * **device protect (armor) :** The armor is immune to device damage and device ionization attacks. Note: Armor of level 11 and above is always immune to device attacks and does not show this attribute. * **disintegration immune (armor) :** The armor is immune to disintegration attacks. * **distributing (armor) :** Hit points are distributed to other segments of the same type. For example, if a segment takes 12 points of damage, it will regenerate some points while other segments will lose points until all segments have equal hit points (but the total damage is preserved). * **EMP (weapon) :** The weapon hits the target with an electromagnetic pulse and disables it for a set period of time. * **EMP immune (armor) :** The armor is immune to EMP attacks. Note: Armor of level 9 and above is always immune to EMP and does not show this attribute. * **fragmentation (armor) :** The weapon explodes into fragments, each of which does damage. * **hemi-directional (weapon) :** The weapon automatically aims at a target within at least 150 degrees of arc. * **ion-effect immune (armor) :** The armor is immune to blinding, EMP, and device damage attacks. Note: Armor of level 11 and above is always immune to ion effects and does not show this attribute. * **level n (all items) :** Tech level of item. * **linked-fire (weapons) :** This weapon fires in addition to the currently selected weapon. * **omnidirectional (weapon) :** The weapon is mounted on a turret that automatically aims at the target. * ** passthrough (weapon) :** The weapon can passthrough its initial hit and continue to do damage. * **photo-regen (armor) :** The armor repairs itself when exposed to solar energy. * **radiation (weapon) :** The weapon contaminates the target with radiation. * **radiation immune (armor) :** The armor is immune to radiation. Note: Armor of level 7 and above is always immune to radiation and does not show this attribute. * **radiation vulnerable (armor) :** The armor can be irradiated. Note: This only applies to armor of level 7 and above, which is normally assumed to be immune to radiation. * ** radius (weapon) :** The weapon does damage to all targets within a certain radius. * **x reflect (armor shields) :** The item reflects x damage type. For example, laser reflecting means that the armor reflects laser damage. The chance of reflection is proportional to armor integrity. * **+x reflect (armor shields) :** An enhancement causes the item to reflect x damage. * **regen (armor) :** The armor repairs itself automatically. * **+regen (armor) :** An enhancement allows the armor to repair itself automatically. * **+x repair (armor shields) :** An enhancement allows the item to repair itself when exposed to x damage. * **repair level n (armor) :** Treat armor as level n for purposes of repair. * **shatter immune (armor) :** The armor is immune to shatter effects. * **shield buster (weapon) :** The weapon does extra damage to shields. * **shield interference (armor) :** Shields will not function on this kind of armor. * **shockwave (weapon) :** The weapon creates an expanding shockwave of damage. * **solar (armor) :** The armor recharges the reactor when exposed to solar energy. * **swivel (weapon) :** The weapon can aim at a target within a certain fire arc less than 150 degrees. * **tracking (weapon) :** The weapon can track its target. * **WMD n (weapon) :** The weapon does mass destruction damage. Most stations and some capital ships are highly resistant to non-WMD attacks.