Stations replenish credits once every 12500 (six minutes 56 seconds real time)
The Credit Economy
Adventurer Outfitters
Trade creditConversion=“100” max=“100000” replenish=“5000”
Sell 115% *NU -Illegal; -ID; -NotForSale;
Buy 50% adumfNU -Illegal; -ID; -NotForSale;
Buy 10% adumfNU -Illegal; -ID;
Agricultural Station
Trade creditConversion=“100” max=“10000” replenish=“500”
Sell 75% *NU +Food; -Illegal; -Lux; -NotForSale;
Buy 125% *NU +Lux; -Illegal; -NotForSale; <=$250;
Buy 150% &itHydrocarbons;
Buy 150% &itHelium3FuelRod;
Buy 150% &itOrganicAcid;
Buy 150% &itMedicalSupplies;
Buy 150% &itHyperfiberRoll;
Buy 150% &itBiofactorPaste;
Armor Dealer
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sell 110% *NU -Illegal; -ID; -NotForSale;
Buy 90% asU -Illegal; -NotForSale;
Buy 10% asU -Illegal; -ID;
Arms Dealer
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sell 110% *NU -Illegal; -ID; -NotForSale;
Buy 60% mwU -Illegal; -NotForSale;
Buy 10% mwU -Illegal; -ID;
Arms Dealer, Bushido
Arms Dealer, Makayev
Arms Dealer, Rasiermesser
Auton Dealer
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sell 110% *NU -Illegal; -ID; -NotForSale;
Buy 90% *NU +Auton; -Illegal; -NotForSale;
Black Market
Sell +Military at 200% of cost.
If the player is at the top Blackmarket level, Sell +Military at 125% of cost.
Sell +Illegal at 110% of cost.
Buy +Military at 90% of cost.
Buy +Illegal at 85% of cost.
Commonwealth Colony
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sell 110% *NU -Illegal; -ID; -NotForSale;
Buy 50% amswNU -Illegal; -NotForSale;
Buy 90% *NU -Illegal; -ID; -NotForSale;
Buy 10% *NU -Illegal; -ID;
Commonwealth Fortress
Sell 90% at level militia rank 1
Sell 75% at level militia rank 2
Sell 55% at level militia rank 3
Corporate Enclave
Trade creditConversion=“100” max=“50000” replenish=“2500”
Buy 120% *NU +Lux; -Illegal;
Buy 120% *NU +Meds; -Illegal;
Buy 110% *NU +Food; -Illegal;
Buy 105% *NU +Res; -Illegal;
Corporate Trading Post
Trade creditConversion=“100” max=“250000” replenish=“12500”
Sell 110% *NU -Illegal; -NotForSale; -ID;
Buy 45% amswNU -Illegal; -NotForSale;
Buy 85% *NU -Illegal; -ID; -NotForSale;
Buy 10% *NU -Illegal; -ID;
Fuel Depot
Hotel
Trade creditConversion=“100” max=“25000” replenish=“1250”
Buy 125% *NU +Lux; -Illegal;
Buy 110% *NU +Food; -Illegal;
Buy 110% &itWaterIce;
Buy 110% &itStimuzine;
Buy 110% &itMedicalSupplies;
Buy 110% &itBiofactorPaste;
Buy 110% &itHypermycin;
Ice Farm
Trade creditConversion=“100” max=“10000” replenish=“500”
Sell 75% *NU +Lux; -NotForSale;
Buy 150% *NU +Food; -Illegal; <=$100 -NotForSale;
Buy 200% &itHydrocarbons;
Buy 200% &itHelium3FuelRod;
Buy 200% &itOrganicAcid;
Buy 200% &itMedicalSupplies;
Buy 200% &itHyperfiberRoll;
Buy 200% &itBiofactorPaste;
Makayev Factory
Manufacturing Plant
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sells a random selection of “t -Res; -Fuel; -ID; -Illegal; -Art; -NotForSale; F:curv; >$0 $lt;=$500 $lt;=6”
Sell prices for each item are determined at station creation time from the following distribution:
50% w.p. 1/9
70% w.p. 1/9
80% w.p. 2/9
85% w.p. 4/9
90% w.p. 1/9
Buys a random selection of “t +Res; -Illegal; -NotForSale; F:curv; <=$250”
Buy prices for each item are determined at station creation time from the following distribution:
150% w.p. 1/8
130% w.p. 1/8
120% w.p. 2/8
115% w.p. 3/8
110% w.p. 1/8
Note: w.p. is with probability
Medical Suburb
Trade creditConversion=“100” max=“50000” replenish=“2500”
Sell 110% *NU +Meds; -Illegal; -ID; -NotForSale;
Buy 110% *NU +Food; -Illegal;
Buy 120% *NU +Lux; -Illegal;
Mining Colony
Trade creditConversion=“100” max=“10000” replenish=“500”
Sell 90% *NU +Ore; -NotForSale;
Buy 90% *NU +Food; -Illegal; -NotForSale;
Rasiermesser Factory
Tempus Lab
Thor's Wondrous Devices
Trade creditConversion=“100” max=“250000” replenish=“12500”
Sell 110% *NU -Illegal; -ID; -NotForSale;“
Buy 90% admuNU -Illegal; -ID; -NotForSale;
Buy 10% admuNU -Illegal; -ID;
The Rin Economy
Note: While Rin stations will tend to buy and sell items at a far lower percentage of value than their Credit counterparts, the Rin is worth five times that of a Credit (Credit/Rin 5/1). Thus a Rin station offering an item at 20% value is equivalent to a Credit station offering the same item for 100%.
Ringer Exchange
Taikon Ventures
Sell +Taikon at 17% value
Sell +RingerValuable at 102% value
Sell +Alien at 25% value
Sell EverythingElse at 20% value
Teraton Nests
Sell +RingerValuable at 80% value
Buy +Soul for 1000 rins
Buy +Alien items at full value
Buy resources over level six at 8% value
Buy weapons and ammo over level six at 5% value