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Syntax | (itmGetTypes criteria) → list of itemUNIDs |
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Arguments | criteria: a string that limits which items will be returned. |
Returns | a list of item UNID's containing all the items in game (including mods) that match the criteria specified |
Category | 0.99, item |
Description | A list of item criteria can be found here: http://wiki.neurohack.com/transcendence/wiki/functionlegend#item_criteria |
Print the names of all weapons in game on the debug console:
(enum (itmGetTypes "*w") itm (dbgOutput (itmGetName itm 0)))
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