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Syntax | (itmSetDamaged itemStruct [boolean]) → itemStruct |
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Arguments | itemStruct: The item you want to create a damaged or undamaged version of. |
boolean: An optional argument that if true makes the returned item damaged and if not makes it undamaged. | |
Returns | itemStruct: The created item. Will be the same as the original item except will be damaged or not depending on the boolean. |
Category | 0.99, item, repair & damage |
Description | Creates a new item that is a copy of the passed in item except whether or not it is damaged. That is determined by the passed in boolean. |
TODO
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