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Syntax | (itmSetKnown {item | itemUNID}) → True or Error |
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Arguments | item: An itemStruct or the UNID of the item you want to make known. |
Returns | True if successful, or an Error if the argument is not an item |
Category | item |
Description | Makes the item known, if the item is unknown it turns it into its known type. |
(itmSetKnown (itmCreate 0x4001 3))
Returns True. (you can't create unknown items in code.).
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