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Syntax | (msnTranslate missionObj textID [data] [default]) |
---|---|
Arguments | missionObj: The mission object the text is stored on. |
textID: ID of the text to translate | |
data: arbitrary data to pass on to the text | |
default: ? | |
Returns | Text, or Nil |
Category | mission functions, language functions |
Description | Retrieves the text field stored on the mission object. |
(objSendMessage gPlayerShip gSource (msnTranslate gSource 'msgTargetDestroyed) )
gSource messages the player with the text labeled “msgTargetDestroyed”