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Syntax | (objAccelerate obj angle thrust [ticks]) |
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Arguments | obj: The object to accelerate |
angle: Angle (direction) to accelerate; 0 is to the right | |
thrust: power of thrust | |
[ticks]: Duration, in ticks, that the acceleration lasts | |
Returns | velVector; Velocity/vector |
Category | spaceObject functions |
Description | Accelerates a spaceObject in the given direction with the given thrust for the given duration, in ticks. |
(objAccelerate gPlayership 0 300 30)
Accelerates the playership to the right with a thrust of 300 for one second.
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