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See objAddRandomItems at Xelerus
Syntax | (objAddRandomItems obj table count) → True/Nil |
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Arguments | obj: The spaceObject that you want to add the items to. |
table: The itemTable UNID where you want to get the items from. | |
count: The number of times the itemtable is called. | |
Returns | boolean: True if successful, else Nil. |
Category | item, random, spaceobject |
Description | Adds items to the space object according to the itemTable number of times. |
(objAddRandomItems gplayership &trMinorItem6; 3)
Adds three random items to the gplayership according to the table &trMinorItem6; Return to Functions list