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objAddRandomItems

See objAddRandomItems at Xelerus

Syntax (objAddRandomItems obj table count) → True/Nil
Arguments obj: The spaceObject that you want to add the items to.
table: The itemTable UNID where you want to get the items from.
count: The number of times the itemtable is called.
Returns boolean: True if successful, else Nil.
Category item, random, spaceobject
Description Adds items to the space object according to the itemTable number of times.

Example

(objAddRandomItems gplayership &trMinorItem6; 3)

Adds three random items to the gplayership according to the table &trMinorItem6; Return to Functions list