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See objAddSubordinate at Xelerus
Syntax | (objAddSubordinate obj subordinate) → True/Nil |
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Arguments | obj: The spaceObject that you want to add the subordinate too. |
subordinate: The ship that you want to make subordinate to the `obj'. | |
Returns | boolean: True if successful, Nil otherwise (like if the spaceObject is destroyed). |
Category | ship, spaceobject |
Description | Makes the ship a subordinate to the space object. |
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