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Syntax | (objCalcBestTarget obj [objList]) |
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Arguments | obj: The object to calculate the target for |
[objList]: A list of objects to check | |
Returns | With one argument, returns the nearest visible target (non-friendly) to obj. With a list, returns the nearest visible target in the list. Returns nil if unsuccessful. |
Category | spaceObject functions |
Description | Useful for finding the nearest target to an object, or if an object/order giver is closer and therefore a better target. |
(objCalcBestTarget gSource)
Finds the nearest visible target to the source object.
(objCalcBestTarget gSource (list aOrderGiver aAttacker))
Finds the nearest visible target between an attacker and subordinates, eg. a player or their auton, to gSource.
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