Syntax | (objCanDetectTarget obj target) |
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Arguments | obj: The space object to detect a target |
target: The target to check that the space object can detect | |
Returns | True if succesful, Nil otherwise |
Category | spaceObject functions |
Description | Checks if a space object can detect a target. |
(objCanDetectTarget gSource gPlayerShip)
Returns “True” if the object can detect the playership.
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