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Syntax | (objCanInstallItem obj item [armorSeg, deviceSlot]) |
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Arguments | obj: The space object to check if the item can be installed |
item: the item to check if can be installed | |
[armorSeg, deviceSlot]: Either armorSeg or deviceSlot (or 0/1). | |
Returns | True if succesful, Nil resultCode resultString [itemToReplace] otherwise |
Category | spaceObject functions |
Description | Evaluates if the given space object can have the given item installed. Incompatible items return a resultCode; as such this is useful particularly in dockscreens where you can generate an error message for the player. |
'ok 'armorTooHeavy 'cannotInstall 'noDeviceSlotsLeft 'noNonWeaponSlotsLeft 'noWeaponSlotsLeft 'notInstallable 'notCompatible 'reactorIncompatible 'reactorOverloaded 'reactorTooWeak 'replacementRequired
(objCanInstallItem gPlayerShip theItem armorSeg)
Checks if the playership can support theItem as an armor segment.
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