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objDamage

Syntax (objDamage obj weaponType objSource [pos] [options]) → result
Arguments obj: The SpaceObject to damage
weaponType: unid of weapon to use to damage the object
objSource: the source of the damage
[pos]: Position vector of the damage on the receiving object
[options]: ?
Returns result: String code representing the result of the damage
Category spaceObject functions
Description Use to damage an object directly through a function. Used on Pteravores.

objSource

options

result

Example

 (objDamage gPlayership &itLaserCannon; overlayObj) 

Causes the overlayObj to damage the playership with the same damage as a laser cannon, at the center of the ship with a hit effect. In this case, you could use objGetOverlayPos to retrieve a value for the [pos] field.

Return to Space Object functions list

Return to functions list

References

http://forums.kronosaur.com/viewtopic.php?p=40207#p40207