Discuss this page on this pages [[objGateTo Talk Page|TalkPage]] === objGateTo === See [[http://xelerus.de/index.php?s=functions&function=82|objGateTo at Xelerus]] ^ Syntax | (objGateTo obj node entrypoint [effectID]) | ^ Arguments | obj: The spaceObject you want to gate somewhere. | ^ | node: The node id of the system you want to gate to. | ^ | entrypoint: The label in the system you want to go to. This label can be hardcoded in xml, or usually one of the two labels Inbound/Outbound can be used. | ^ | [effectID]: The UNID of the effect you want to use when you gate. | ^ Returns | True. This return value can mostly be ignored | ^ Category | [[spaceobject]] | ^ Description | Gates the spaceObject to whatever system you want. The 'entrypoint' is a bit tricky, since it must be hardcoded in the systems xml description to be used here. If there is a gate leading into the system, "Inbound" can usually be used, if there is a gate leading out, "Outbound" can be used. The list returned from sysGetStargates contains valid labels. | === Example === (objGateTo gPlayerShip "Elysium" "Start" &efStargateOut;) Gates the player ship to Elysium and puts the ship at the start label. Return to [[:Functions]] list