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Syntax | (objGetProperty obj property) |
---|---|
Arguments | obj: The space object to check the property on |
property: The property to retrieve | |
Returns | Value |
Category | spaceObject functions |
Description | Retrieves a property from a space object. Functionally the same as typGetProperty, but saves you from getting the object's UNID first. |
All objects
'ascended 'category 'cyberDefenseLevel 'dockingPorts 'hasDockingPorts 'id 'known 'mass 'paintLayer 'playerMissionsGiven 'scale 'underAttack
'alwaysLeaveWreck 'availableDeviceSlots 'availableNonWeaponSlots 'availableWeaponSlots 'blindingImmune 'character 'characterClass 'commsKey 'deviceDamageImmune 'deviceDisruptImmune 'disintegrationImmune 'dockedAtID 'dockingEnabled 'EMPImmune 'interiorHP 'maxInteriorHP 'operatingSpeed 'playerWingman 'radiationImmune 'rotation 'selectedLauncher 'selectedMissile 'selectedWeapon 'shatterImmune
'abandoned 'angry 'barrier 'currency 'destNodeID 'destStargateID 'dockingPortCount 'hp 'ignoreFriendlyFire 'immutable 'installArmorMaxLevel 'installDeviceMaxLevel 'maxHP 'maxStructuralHP 'openDockingPortCount 'orbit 'parallax 'playerBlacklisted 'refuelMaxLevel 'removeDeviceMaxLevel 'repairArmorMaxLevel 'shipConstructionEnabled 'shipReinforcementEnabled 'stargateID 'structuralHP
'lifeLeft 'rotation 'sourceObj 'target
NOTE: All type properties (accessed via typGetProperty) are also valid object properties.
(objGetProperty gPlayership 'mass)
Returns the mass of the playership.
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