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Syntax | (objIncData spaceObject string [number]) |
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Arguments | spaceObject: The space object you want to alter a numerical data in. |
string: The name of the data you want to alter. | |
[number]: The amount you want to add to the data. If this value is left out, then the value 1 is automatically used. | |
Returns | condition: True if successful. |
Category | data, spaceobject |
Description | Adds the number to the data in the space object named by the string. |
(objIncData gPlayerShip "rins" 100)
Adds 100 rins to the player.
(objIncData gPlayerShip "rins")
Add 1 rin to the player. Return to Functions list