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Syntax | (objIsEnemy spaceObject spaceObject) |
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Arguments | spaceObject: The space object you want to find enemy of. |
spaceObject: The space object you want to see if is an enemy of the first space object. | |
Returns | condition: True if the space objects are enemies. Nil otherwise. |
Category | 0.99, condition query, spaceobject |
Description | Returns True if the space objects are enemies. |
(objIsEnemy gplayership)
Returns Nil. (the player isn't there own enemy).
(objIsEnemy gPlayerShip target)
Assume target is a variable that points to a Charon Pirate Gunship. Returns True. Return to Functions list