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Syntax | (objIsKnown obj) → True/Nil |
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Arguments | obj: The spaceObject that you want to test. |
Returns | boolean: True if the space object is known, otherwise Nil. |
Category | condition query, spaceobject |
Description | Query function asking if the spaceObject is known, the object can be known by objSetKnown, seeing it onscreen, or targeting it. |
(objIsKnown gSource)
Returns true if the player has already discovered this space object. Return to Functions list