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See objMakeParalyzed at Xelerus
| Syntax | (objMakeParalyzed spaceObject number) |
|---|---|
| Arguments | spaceObject: The space object you want to paralyze. |
| number: How many ticks you want the space object to be paralyzed. | |
| Returns | condition: True if successful. |
| Category | damage, spaceobject |
| Description | Paralyzes a given space object for a given time. |
(objMakeParalyzed gplayership 100)
Paralyzes the player ship for one hundred ticks. Return to Functions list