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See objMakeParalyzed at Xelerus
Syntax | (objMakeParalyzed spaceObject number) |
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Arguments | spaceObject: The space object you want to paralyze. |
number: How many ticks you want the space object to be paralyzed. | |
Returns | condition: True if successful. |
Category | damage, spaceobject |
Description | Paralyzes a given space object for a given time. |
(objMakeParalyzed gplayership 100)
Paralyzes the player ship for one hundred ticks. Return to Functions list