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Syntax | (objMoveTo spaceObject vector) → condition |
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Arguments | spaceObject: The space object you want to move. |
vector: Where you want to move the space object to. | |
Returns | condition: True if successful. |
Category | spaceObject |
Description | Moves the space object to the vector position. |
Basically the same as objJumpTo except it doesn't have an extra gating animation.
(objMoveTo gplayership (sysVectorPolarOffset gplayership (shpGetDirection gplayership) 500))
Moves the player ship 500 forward.
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