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Syntax | (objSendMessage spaceObject spaceObject string) |
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Arguments | spaceObject: The space object you want to send the message to. |
spaceObject: The space object you want to send the message from. | |
string: The message. | |
Returns | condition: True if successful. |
Category | message, spaceobject |
Description | Sends a message from space object two to space object one. |
(objSendMessage gPlayerShip Nil "Success")
Displays Success if the player is in fight. Return to Functions list