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Syntax | (objSetData spaceObject string expression) |
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Arguments | spaceObject: The space object you want to set data in. |
string: The name of the data. | |
expression: Can be anything except a pointer or a list containing pointers. | |
Returns | condition: True if successful. |
Category | data, spaceobject |
Description | Sets the data named by the string to whatever the expression is in the space object. |
(objSetData gPlayerShip "rins" 0)
Sets the rins of the player to 0. Return to Functions list